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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 22:50:59 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 22:50:59 +0100
commitcc79f0fe21e1a2ef73cbe987d54e848b9a47142d (patch)
treeedd316eb6094f0c02d6d014385865dcd88a2bc56 /src/gui/npclistdialog.cpp
parentb0df784f1be44a657ca8092069488602270629b7 (diff)
parent99e8a3fd77b63a029fe02dcf771b6af1aad252ed (diff)
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Merge branch 'eathena/master'
Conflicts: A lot of files.
Diffstat (limited to 'src/gui/npclistdialog.cpp')
-rw-r--r--src/gui/npclistdialog.cpp64
1 files changed, 55 insertions, 9 deletions
diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp
index 82e05fd5..968e2514 100644
--- a/src/gui/npclistdialog.cpp
+++ b/src/gui/npclistdialog.cpp
@@ -31,24 +31,39 @@
#include "../npc.h"
+#include "../net/messageout.h"
+#ifdef TMWSERV_SUPPORT
+#include "../net/tmwserv/gameserver/player.h"
+#else
+#include "../net/ea/protocol.h"
+#endif
+
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
-extern NpcTextDialog *npcTextDialog;
-
-NpcListDialog::NpcListDialog():
- Window(_("NPC"))
+#ifdef TMWSERV_SUPPORT
+NpcListDialog::NpcListDialog()
+#else
+NpcListDialog::NpcListDialog(Network *network)
+#endif
+ : Window("NPC")
+#ifdef EATHENA_SUPPORT
+ , mNetwork(network)
+#endif
{
+ setWindowName("NPCList");
setResizable(true);
setMinWidth(200);
setMinHeight(150);
- setDefaultSize(0, 0, 260, 200);
+ setDefaultSize(260, 200, ImageRect::CENTER);
mItemList = new ListBox(this);
mItemList->setWrappingEnabled(true);
+
gcn::ScrollArea *scrollArea = new ScrollArea(mItemList);
+
gcn::Button *okButton = new Button(_("OK"), "ok", this);
gcn::Button *cancelButton = new Button(_("Cancel"), "cancel", this);
@@ -56,14 +71,14 @@ NpcListDialog::NpcListDialog():
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
place(0, 0, scrollArea, 5).setPadding(3);
- place(3, 1, okButton);
- place(4, 1, cancelButton);
+ place(3, 1, cancelButton);
+ place(4, 1, okButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
+ center();
loadWindowState();
- setLocationRelativeTo(getParent());
}
int NpcListDialog::getNumberOfElements()
@@ -92,6 +107,8 @@ void NpcListDialog::parseItems(const std::string &itemString)
void NpcListDialog::reset()
{
+ NPC::isTalking = false;
+ mItemList->setSelected(-1);
mItems.clear();
}
@@ -102,6 +119,7 @@ void NpcListDialog::action(const gcn::ActionEvent &event)
{
// Send the selected index back to the server
int selectedIndex = mItemList->getSelected();
+
if (selectedIndex > -1)
{
choice = selectedIndex + 1;
@@ -113,12 +131,40 @@ void NpcListDialog::action(const gcn::ActionEvent &event)
{
choice = 0xff; // 0xff means cancel
npcTextDialog->addText(_("\n> Cancel\n"));
+ npcTextDialog->showCloseButton();
}
if (choice)
{
setVisible(false);
+ saveWindowState();
reset();
- current_npc->dialogChoice(choice);
+
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::selectFromNPC(current_npc, choice);
+#else
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_NPC_LIST_CHOICE);
+ outMsg.writeInt32(current_npc);
+ outMsg.writeInt8(choice);
+#endif
}
}
+
+void NpcListDialog::setVisible(bool visible)
+{
+ if (visible) {
+ npcTextDialog->setVisible(true);
+ requestFocus();
+ }
+
+ Window::setVisible(visible);
+}
+
+void NpcListDialog::requestFocus()
+{
+ mItemList->requestFocus();
+ mItemList->setSelected(0);
+ loadWindowState();
+ setVisible(true);
+}