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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-03 23:11:20 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-09 23:40:16 +0100
commitf5172d4fcc10be73b72c1033cf9357a4dfe3544d (patch)
treea0fe53924fd3c82769a2a55cbbf7c01a045c435a /src/gui/npcdialog.cpp
parent91306f28b85b553254853cc5e07e4beffbc15dea (diff)
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Added a close button to the npc dialog window.
The close button will only display when the window is waiting for the server, so that crashed windows can be closed without restarting the client. Pushing the QUIT key (Escape by default) will also close the crashed windows in that case. I also fixed a memleak with the "next" button. Resolves: Mana-Mantis #72, 93, 389. Reviewed-by: Ablu.
Diffstat (limited to 'src/gui/npcdialog.cpp')
-rw-r--r--src/gui/npcdialog.cpp48
1 files changed, 26 insertions, 22 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
index ec863c79..f5c7698d 100644
--- a/src/gui/npcdialog.cpp
+++ b/src/gui/npcdialog.cpp
@@ -81,7 +81,7 @@ NpcDialog::NpcDialog(int npcId)
// Basic Window Setup
setWindowName("NpcText");
setResizable(true);
- //setupWindow->registerWindowForReset(this);
+ setCloseButton(false);
setFocusable(true);
setMinWidth(200);
@@ -119,18 +119,18 @@ NpcDialog::NpcDialog(int npcId)
mClearButton = new Button(_("Clear log"), "clear", this);
// Setup button
- mButton = new Button("", "ok", this);
+ mNextButton = new Button("", "ok", this);
//Setup more and less buttons (int input)
mPlusButton = new Button(_("+"), "inc", this);
mMinusButton = new Button(_("-"), "dec", this);
- int width = std::max(mButton->getFont()->getWidth(CAPTION_WAITING),
- mButton->getFont()->getWidth(CAPTION_NEXT));
- width = std::max(width, mButton->getFont()->getWidth(CAPTION_CLOSE));
- width = std::max(width, mButton->getFont()->getWidth(CAPTION_SUBMIT));
+ int width = std::max(mNextButton->getFont()->getWidth(CAPTION_WAITING),
+ mNextButton->getFont()->getWidth(CAPTION_NEXT));
+ width = std::max(width, mNextButton->getFont()->getWidth(CAPTION_CLOSE));
+ width = std::max(width, mNextButton->getFont()->getWidth(CAPTION_SUBMIT));
- mButton->setWidth(8 + width);
+ mNextButton->setWidth(8 + width);
mResetButton = new Button(_("Reset"), "reset", this);
@@ -159,6 +159,7 @@ NpcDialog::~NpcDialog()
delete mResetButton;
delete mPlusButton;
delete mMinusButton;
+ delete mNextButton;
instances.remove(this);
@@ -210,7 +211,7 @@ void NpcDialog::action(const gcn::ActionEvent &event)
}
else if (mActionState == NPC_ACTION_CLOSE)
{
- closeDialog();
+ close();
}
else if (mActionState == NPC_ACTION_INPUT)
{
@@ -278,10 +279,10 @@ void NpcDialog::nextDialog()
Net::getNpcHandler()->nextDialog(mNpcId);
}
-void NpcDialog::closeDialog()
+void NpcDialog::close()
{
Net::getNpcHandler()->closeDialog(mNpcId);
- close();
+ Window::close();
}
int NpcDialog::getNumberOfElements()
@@ -410,12 +411,13 @@ void NpcDialog::mouseClicked(gcn::MouseEvent &mouseEvent)
if (mouseEvent.getSource() == mItemList &&
isDoubleClick(mItemList->getSelected()))
{
- action(gcn::ActionEvent(mButton, mButton->getActionEventId()));
+ action(gcn::ActionEvent(mNextButton, mNextButton->getActionEventId()));
}
if (mouseEvent.getSource() == mTextBox && isDoubleClick((int)(long)mTextBox))
{
if (mActionState == NPC_ACTION_NEXT || mActionState == NPC_ACTION_CLOSE)
- action(gcn::ActionEvent(mButton, mButton->getActionEventId()));
+ action(gcn::ActionEvent(mNextButton,
+ mNextButton->getActionEventId()));
}
}
@@ -435,7 +437,7 @@ NpcDialog *NpcDialog::getActive()
}
}
- return NULL;
+ return 0;
}
void NpcDialog::closeAll()
@@ -467,32 +469,32 @@ void NpcDialog::buildLayout()
{
if (mActionState == NPC_ACTION_WAIT)
{
- mButton->setCaption(CAPTION_WAITING);
+ mNextButton->setCaption(CAPTION_WAITING);
}
else if (mActionState == NPC_ACTION_NEXT)
{
- mButton->setCaption(CAPTION_NEXT);
+ mNextButton->setCaption(CAPTION_NEXT);
}
else if (mActionState == NPC_ACTION_CLOSE)
{
- mButton->setCaption(CAPTION_CLOSE);
+ mNextButton->setCaption(CAPTION_CLOSE);
}
place(0, 0, mScrollArea, 5, 3);
place(3, 3, mClearButton);
- place(4, 3, mButton);
+ place(4, 3, mNextButton);
}
else if (mInputState != NPC_INPUT_NONE)
{
if (!mLogInteraction)
setText(mNewText);
- mButton->setCaption(CAPTION_SUBMIT);
+ mNextButton->setCaption(CAPTION_SUBMIT);
if (mInputState == NPC_INPUT_LIST)
{
place(0, 0, mScrollArea, 6, 3);
place(0, 3, mListScrollArea, 6, 3);
place(2, 6, mClearButton, 2);
- place(4, 6, mButton, 2);
+ place(4, 6, mNextButton, 2);
mItemList->setSelected(-1);
}
@@ -502,7 +504,7 @@ void NpcDialog::buildLayout()
place(0, 3, mTextField, 6);
place(0, 4, mResetButton, 2);
place(2, 4, mClearButton, 2);
- place(4, 4, mButton, 2);
+ place(4, 4, mNextButton, 2);
}
else if (mInputState == NPC_INPUT_INTEGER)
{
@@ -512,14 +514,16 @@ void NpcDialog::buildLayout()
place(5, 3, mPlusButton, 1);
place(0, 4, mResetButton, 2);
place(2, 4, mClearButton, 2);
- place(4, 4, mButton, 2);
+ place(4, 4, mNextButton, 2);
}
}
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
- mButton->setEnabled(mActionState != NPC_ACTION_WAIT);
+ bool waitState = isWaitingForTheServer();
+ mNextButton->setEnabled(!waitState);
+ setCloseButton(waitState);
redraw();