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authorIra Rice <irarice@gmail.com>2009-01-20 13:54:14 -0700
committerIra Rice <irarice@gmail.com>2009-01-20 13:54:14 -0700
commitc75f6978e780a4cbe7e4103b7a3187c2ddf75c33 (patch)
tree2ac79c671aa5cbf7b2e559041b2672766d7c0dfb /src/gui/npc_text.cpp
parent55c3448f18d7e93608de4409383f50518b79f8f8 (diff)
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Fixed window transparency in NPC text (because the browser box was told
to be opaque, the text area in the NPC window wasn't transparent, and was rather noticeable using Aethyra's color scheme, cause it shows up as white) Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/npc_text.cpp')
-rw-r--r--src/gui/npc_text.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index 2ba95796..898b9afe 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -43,7 +43,7 @@ NpcTextDialog::NpcTextDialog():
setDefaultSize(0, 0, 260, 175);
mBrowserBox = new BrowserBox(BrowserBox::AUTO_WRAP);
- mBrowserBox->setOpaque(true);
+ mBrowserBox->setOpaque(false);
scrollArea = new ScrollArea(mBrowserBox);
okButton = new Button(_("OK"), "ok", this);