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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 19:44:23 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 20:18:11 +0100
commit712ca58c011123505c807266dcc8d9d84ca1aa44 (patch)
tree27c0dfe49f21bffe25007f70475be3223d3fa851 /src/gui/npc_text.cpp
parentff5e1957dd4fde40e41e4c5e4b9e04e1f36e5ef2 (diff)
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Made eAthena's Network class statically accessible
Now the instance doesn't need to be passed into the MessageOut class anymore. Expect a lot of cleanup in the next commit.
Diffstat (limited to 'src/gui/npc_text.cpp')
-rw-r--r--src/gui/npc_text.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index 9fa57be8..bf7b60ed 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -136,8 +136,7 @@ void NpcTextDialog::nextDialog(int npcID)
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::talkToNPC(npcID, false);
#else
- MessageOut outMsg(mNetwork);
- outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST);
+ MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
outMsg.writeInt32(npcID);
#endif
}
@@ -145,8 +144,7 @@ void NpcTextDialog::nextDialog(int npcID)
void NpcTextDialog::closeDialog(int npcID)
{
#ifdef EATHENA_SUPPORT
- MessageOut outMsg(mNetwork);
- outMsg.writeInt16(CMSG_NPC_CLOSE);
+ MessageOut outMsg(CMSG_NPC_CLOSE);
outMsg.writeInt32(npcID);
#endif
}