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authorJared Adams <jaxad0127@gmail.com>2009-02-17 15:41:47 +0000
committerJared Adams <jaxad0127@gmail.com>2009-02-17 15:41:47 +0000
commit66d2c83cf1197b0c22be070ff2c594a0a37ecfac (patch)
tree5a8e5ea093c7b567ddeda10084b70b5de1cdaebc /src/gui/npc_text.cpp
parent366e0b120624cb382fd3b233b8ec7a75c31a2da4 (diff)
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Reduce NpcTextDialog to one action
This allows external classes (like game.cpp) to send actions to it without them having to know about it's internal state.
Diffstat (limited to 'src/gui/npc_text.cpp')
-rw-r--r--src/gui/npc_text.cpp36
1 files changed, 22 insertions, 14 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index ea5dbd4c..0a8a4e4d 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -31,7 +31,8 @@
#include "../utils/gettext.h"
NpcTextDialog::NpcTextDialog():
- Window(_("NPC"))
+ Window(_("NPC")),
+ mState(NPC_TEXT_STATE_WAITING)
{
setResizable(true);
@@ -45,7 +46,7 @@ NpcTextDialog::NpcTextDialog():
mTextBox->setOpaque(false);
mScrollArea = new ScrollArea(mTextBox);
- mButton = new Button(_("Waiting for server"), "", this);
+ mButton = new Button(_("Waiting for server"), "ok", this);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
@@ -75,33 +76,40 @@ void NpcTextDialog::addText(const std::string &text)
void NpcTextDialog::showNextButton()
{
mButton->setCaption(_("Next"));
- mButton->setActionEventId("next");
+ mState = NPC_TEXT_STATE_NEXT;
mButton->setEnabled(true);
}
void NpcTextDialog::showCloseButton()
{
mButton->setCaption(_("Close"));
- mButton->setActionEventId("close");
+ mState = NPC_TEXT_STATE_CLOSE;
mButton->setEnabled(true);
}
void NpcTextDialog::action(const gcn::ActionEvent &event)
{
- if (event.getId() == "next")
+ if (event.getId() == "ok")
{
- current_npc->nextDialog();
- addText("\n> Next\n");
- }
- else if (event.getId() == "close")
- {
- setText("");
- setVisible(false);
- current_npc = NULL;
+ switch (mState) {
+ case NPC_TEXT_STATE_NEXT:
+ current_npc->nextDialog();
+ addText("\n> Next\n");
+ break;
+ case NPC_TEXT_STATE_CLOSE:
+ setText("");
+ setVisible(false);
+ current_npc = NULL;
+ break;
+ default:
+ return;
+ }
}
+ else return;
+
mButton->setEnabled(false);
mButton->setCaption(_("Waiting for server"));
- mButton->setActionEventId("");
+ mState = NPC_TEXT_STATE_WAITING;
}
void NpcTextDialog::widgetResized(const gcn::Event &event)