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authorJared Adams <jaxad0127@gmail.com>2010-06-09 18:13:06 -0600
committerJared Adams <jaxad0127@gmail.com>2010-06-10 12:28:28 -0600
commitccafb75577f9ea8f86243d26e80fb60e56af12d1 (patch)
treefd8e0566118c217f0efa3c32b90d6f8870822233 /src/gui/minimap.cpp
parent35e024b85a5448cba235fa400f9412fd4e289ec0 (diff)
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Merge BeingManager and FloorItemManager as ActorSpriteManager
No need for two different classes to manage ActorSprites. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/gui/minimap.cpp')
-rw-r--r--src/gui/minimap.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index b4445d94..e973fa54 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -21,8 +21,8 @@
#include "gui/minimap.h"
+#include "actorspritemanager.h"
#include "being.h"
-#include "beingmanager.h"
#include "configuration.h"
#include "graphics.h"
#include "localplayer.h"
@@ -186,12 +186,15 @@ void Minimap::draw(gcn::Graphics *graphics)
drawImage(mMapImage, mapOriginX, mapOriginY);
}
- const Beings &beings = beingManager->getAll();
+ const ActorSprites &actors = actorSpriteManager->getAll();
- for (Beings::const_iterator bi = beings.begin(), bi_end = beings.end();
- bi != bi_end; ++bi)
+ for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end();
+ it != it_end; it++)
{
- const Being *being = (*bi);
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
+ continue;
+
+ const Being *being = static_cast<Being*>(*it);
int dotSize = 2;
int type = UserPalette::PC;