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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-21 20:40:07 +0100
committerChuck Miller <shadowmil@gmail.com>2010-02-21 17:05:40 -0500
commitc8b0d1e56f27c3141895d28b2fc768afffe7bb2d (patch)
tree0a03458836badee3e1b0da13a0721c9261e7fa86 /src/gui/login.h
parent204a14c91bbe4436eb3b26bebf30cbe5669bdd1a (diff)
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Made tick counter and framerate limiter work during login sequence
Much code was moved from main() to the new Client::exec(). This new event loop now integrates with the Game class, so that the tick counter and framerate limiter apply universally. The Client class is also responsible for some things that used to be global variables. Mantis-issue: ...
Diffstat (limited to 'src/gui/login.h')
-rw-r--r--src/gui/login.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/login.h b/src/gui/login.h
index b26ba776..93bae338 100644
--- a/src/gui/login.h
+++ b/src/gui/login.h
@@ -66,7 +66,7 @@ class LoginDialog : public Window, public gcn::ActionListener,
* Returns whether submit can be enabled. This is true in the login
* state, when all necessary fields have some text.
*/
- bool canSubmit();
+ bool canSubmit() const;
gcn::TextField *mUserField;
gcn::TextField *mPassField;