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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-11 14:46:33 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-11 14:46:33 +0000
commitdf55cebf829f1d75e8354646d53c842f4468aa56 (patch)
tree35dd7a7e10593b0c270c226729d5e6fa719c93e7 /src/gui/item_amount.cpp
parent840ad21b50930cfc18f321dce58234aaa9d216a0 (diff)
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Moved check on dropping 1 item to the inventory dialog.
Diffstat (limited to 'src/gui/item_amount.cpp')
-rw-r--r--src/gui/item_amount.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gui/item_amount.cpp b/src/gui/item_amount.cpp
index 801a9ce8..f72462f9 100644
--- a/src/gui/item_amount.cpp
+++ b/src/gui/item_amount.cpp
@@ -35,14 +35,6 @@ ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item):
Window("Select amount of items to drop.", true, parent),
mItem(item)
{
- //when there is only one item on the stack skip the dialog
- if (mItem->getQuantity() == 1)
- {
- player_node->dropItem(mItem, 1);
- scheduleDelete();
- return;
- };
-
// New labels
mItemAmountTextBox = new IntTextBox(1);