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authorAngelo Castellani <udp.castellani@gmail.com>2011-05-22 19:07:41 -0400
committerStefan Dombrowski <stefan@uni-bonn.de>2011-05-25 19:34:25 +0200
commitb02081c00450d274c23b7198620ee7748756bd72 (patch)
treeaadc24f7ce866f916fb24b940eaf1f1db8ea8e88 /src/gui/inventorywindow.cpp
parent6d9936d160b197fe68c5bb21972b197fb1b64ba4 (diff)
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Added more double clickable actions
- double clicking a do_choice item submits it - double clicking the npc chat will hit 'next' - double click to buy/sell a single item - clicking on no item in the inventory now deselects - double click to use/activate items in inventory
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r--src/gui/inventorywindow.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 6a897700..54215ffc 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -21,6 +21,7 @@
#include "gui/inventorywindow.h"
+#include "client.h"
#include "inventory.h"
#include "item.h"
#include "units.h"
@@ -240,10 +241,17 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
- if (event.getButton() == gcn::MouseEvent::RIGHT)
+ Item *item = mItems->getSelectedItem();
+
+ if (event.getSource() == mItems && item && isDoubleClick((int)item))
{
- Item *item = mItems->getSelectedItem();
+ if (isMainInventory() && item->getInfo().getActivatable())
+ action(gcn::ActionEvent(mUseButton, mUseButton->getActionEventId()));
+ }
+
+ if (event.getButton() == gcn::MouseEvent::RIGHT)
+ {
if (!item)
return;