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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/gui/equipmentwindow.h
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/gui/equipmentwindow.h')
-rw-r--r--src/gui/equipmentwindow.h27
1 files changed, 26 insertions, 1 deletions
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index 24438477..7f7150ff 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -27,6 +27,7 @@
#include "window.h"
class Equipment;
+class Image;
class Inventory;
class Item;
class ItemPopup;
@@ -52,7 +53,11 @@ class EquipmentWindow : public Window, public gcn::ActionListener
/**
* Constructor.
*/
+#ifdef TMWSERV_SUPPORT
+ EquipmentWindow(Equipment *equipment);
+#else
EquipmentWindow();
+#endif
/**
* Destructor.
@@ -68,6 +73,23 @@ class EquipmentWindow : public Window, public gcn::ActionListener
void mousePressed(gcn::MouseEvent& mouseEvent);
+#ifdef TMWSERV_SUPPORT
+ enum{
+ // Equipment rules:
+ EQUIP_TORSO_SLOT = 0,
+ EQUIP_ARMS_SLOT = 1,
+ EQUIP_HEAD_SLOT = 2,
+ EQUIP_LEGS_SLOT = 3,
+ EQUIP_FEET_SLOT = 4,
+ EQUIP_RING1_SLOT = 5,
+ EQUIP_RING2_SLOT = 6,
+ EQUIP_NECKLACE_SLOT = 7,
+ EQUIP_FIGHT1_SLOT = 8,
+ EQUIP_FIGHT2_SLOT = 9,
+ EQUIP_PROJECTILE_SLOT = 10,
+ EQUIP_VECTOREND
+ };
+#else
enum {
// Equipment rules:
EQUIP_LEGS_SLOT = 0,
@@ -83,7 +105,7 @@ class EquipmentWindow : public Window, public gcn::ActionListener
EQUIP_AMMO_SLOT,
EQUIP_VECTOREND
};
-
+#endif
private:
void mouseExited(gcn::MouseEvent &event);
@@ -92,8 +114,11 @@ class EquipmentWindow : public Window, public gcn::ActionListener
Item* getItem(int x, int y) const;
Equipment *mEquipment;
+#ifdef EATHENA_SUPPORT
Inventory *mInventory;
+#endif
gcn::Button *mUnequip; /**< Button for unequipping. */
+ Image *mBackground; /**< Background Image. */
EquipBox mEquipBox[EQUIP_VECTOREND]; /**< Equipment Boxes. */
ItemPopup *mItemPopup;