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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/gui/equipmentwindow.cpp
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp57
1 files changed, 53 insertions, 4 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 02a0729b..a44ae3ec 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -36,6 +36,7 @@
#include "../item.h"
#include "../localplayer.h"
+#include "../resources/image.h"
#include "../resources/iteminfo.h"
#include "../resources/resourcemanager.h"
@@ -57,8 +58,16 @@ static const int boxPosition[][2] = {
{129, 78} // EQUIP_AMMO_SLOT
};
+#ifdef TMWSERV_SUPPORT
+EquipmentWindow::EquipmentWindow(Equipment *equipment):
+#else
EquipmentWindow::EquipmentWindow():
+#endif
Window(_("Equipment")),
+#ifdef TMWSERV_SUPPORT
+ mEquipment(equipment),
+#endif
+ mBackground(NULL),
mSelected(-1)
{
mItemPopup = new ItemPopup;
@@ -81,19 +90,31 @@ EquipmentWindow::EquipmentWindow():
add(mPlayerBox);
add(mUnequip);
+#ifdef TMWSERV_SUPPORT
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
mEquipBox[i].posX = boxPosition[i][0] + getPadding();
mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
}
+ ResourceManager *resman = ResourceManager::getInstance();
+ mBackground = resman->getImage("graphics/gui/equip_bg.png");
+ mBackground->setAlpha(0.3);
+
+#ifdef EATHENA_SUPPORT
mEquipment = player_node->mEquipment.get();
mInventory = player_node->getInventory();
+#endif
}
EquipmentWindow::~EquipmentWindow()
{
+ mBackground->decRef();
delete mItemPopup;
+ delete mUnequip;
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
@@ -101,22 +122,29 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
// Draw window graphics
Window::draw(graphics);
- Item* item;
-
Graphics *g = static_cast<Graphics*>(graphics);
Window::drawChildren(graphics);
+#ifdef TMWSERV_SUPPORT
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
- item = (i != EQUIP_AMMO_SLOT) ?
+#ifdef TMWSERV_SUPPORT
+ Item *item = mEquipment->getEquipment(i);
+#else
+ Item *item = (i != EQUIP_AMMO_SLOT) ?
mInventory->getItem(mEquipment->getEquipment(i)) :
mInventory->getItem(mEquipment->getArrows());
+#endif
if (item)
{
// Draw Item.
- Image* image = item->getImage();
+ Image *image = item->getImage();
g->drawImage(image, mEquipBox[i].posX, mEquipBox[i].posY);
+#ifdef EATHENA_SUPPORT
if (i == EQUIP_AMMO_SLOT)
{
g->setColor(gcn::Color(0, 0, 0));
@@ -125,6 +153,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
mEquipBox[i].posY - getFont()->getHeight(),
gcn::Graphics::CENTER);
}
+#endif
}
if (i == mSelected)
@@ -148,26 +177,38 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "unequip" && mSelected > -1)
{
+#ifdef TMWSERV_SUPPORT
+ player_node->unequipItem(mSelected);
+#else
Item* item = (mSelected != EQUIP_AMMO_SLOT) ?
mInventory->getItem(mEquipment->getEquipment(mSelected)) :
mInventory->getItem(mEquipment->getArrows());
player_node->unequipItem(item);
+#endif
mSelected = -1;
}
}
Item* EquipmentWindow::getItem(int x, int y) const
{
+#ifdef TMWSERV_SUPPORT
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
BOX_WIDTH, BOX_HEIGHT);
if (tRect.isPointInRect(x, y))
{
+#ifdef TMWSERV_SUPPORT
+ return mEquipment->getEquipment(i);
+#else
return (i != EQUIP_AMMO_SLOT) ?
mInventory->getItem(mEquipment->getEquipment(i)) :
mInventory->getItem(mEquipment->getArrows());
+#endif
}
}
return NULL;
@@ -185,11 +226,19 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
{
// Checks if any of the presses were in the equip boxes.
+#ifdef TMWSERV_SUPPORT
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
+#ifdef TMWSERV_SUPPORT
+ item = mEquipment->getEquipment(i);
+#else
item = (i != EQUIP_AMMO_SLOT) ?
mInventory->getItem(mEquipment->getEquipment(i)) :
mInventory->getItem(mEquipment->getArrows());
+#endif
gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
BOX_WIDTH, BOX_HEIGHT);