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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-04 23:26:22 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-04 23:41:45 +0200
commit6cacaa3d7f55d91d8b7ca178f8595cc6c6b4383d (patch)
treea4ae355fe26eda518a5fd82c15347b6cfcf6b7f6 /src/gui/emotepopup.cpp
parent1b06ec9f12e3fbfe6fbf6579fb64bb895464badb (diff)
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Replaced emote window with a new emote popup
The popup is meant to be temporary, showing the emote instantly when you click on it. It adapts nicely to show any number of emotes. I still need to add a better way of assigning emote shortcuts, since currently you can only change which emote is assigned to which shortcut by actually using it.
Diffstat (limited to 'src/gui/emotepopup.cpp')
-rw-r--r--src/gui/emotepopup.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/src/gui/emotepopup.cpp b/src/gui/emotepopup.cpp
new file mode 100644
index 00000000..036a25ec
--- /dev/null
+++ b/src/gui/emotepopup.cpp
@@ -0,0 +1,191 @@
+/*
+ * Extended support for activating emotes
+ * Copyright (C) 2009 Aethyra Development Team
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "gui/emotepopup.h"
+
+#include "animatedsprite.h"
+#include "configuration.h"
+#include "emoteshortcut.h"
+#include "graphics.h"
+#include "localplayer.h"
+#include "log.h"
+
+#include "resources/emotedb.h"
+#include "resources/image.h"
+#include "resources/iteminfo.h"
+#include "resources/resourcemanager.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <guichan/mouseinput.hpp>
+#include <guichan/selectionlistener.hpp>
+
+const int EmotePopup::gridWidth = 34; // emote icon width + 4
+const int EmotePopup::gridHeight = 36; // emote icon height + 4
+
+static const int MAX_COLUMNS = 6;
+
+EmotePopup::EmotePopup():
+ mSelectedEmoteIndex(-1),
+ mHoveredEmoteIndex(-1),
+ mRowCount(1),
+ mColumnCount(1)
+{
+ // Setup emote sprites
+ for (int i = 0; i <= EmoteDB::getLast(); ++i)
+ {
+ mEmotes.push_back(EmoteDB::getAnimation(i));
+ }
+
+ ResourceManager *resman = ResourceManager::getInstance();
+ mSelectionImage = resman->getImage("graphics/gui/selection.png");
+ if (!mSelectionImage)
+ logger->error(_("Unable to load selection.png"));
+
+ mSelectionImage->setAlpha(config.getValue("guialpha", 0.8));
+
+ addMouseListener(this);
+ recalculateSize();
+ setVisible(true);
+}
+
+EmotePopup::~EmotePopup()
+{
+ mSelectionImage->decRef();
+}
+
+void EmotePopup::draw(gcn::Graphics *graphics)
+{
+ Popup::draw(graphics);
+
+ const int emoteCount = mEmotes.size();
+ const int emotesLeft = mEmotes.size() % mColumnCount;
+
+ for (int i = 0; i < emoteCount ; i++)
+ {
+ int row = i / mColumnCount;
+ int column = i % mColumnCount;
+
+ int emoteX = 4 + column * gridWidth;
+ int emoteY = 4 + row * gridHeight;
+
+ // Center the last row when there are less emotes than columns
+ if (emotesLeft > 0 && row == mRowCount - 1)
+ emoteX += (mColumnCount - emotesLeft) * gridWidth / 2;
+
+ // Draw selection image below hovered item
+ if (i == mHoveredEmoteIndex)
+ {
+ static_cast<Graphics*>(graphics)->drawImage(
+ mSelectionImage, emoteX, emoteY + 4);
+ }
+
+ // Draw emote icon
+ mEmotes[i]->draw(static_cast<Graphics*>(graphics), emoteX, emoteY);
+ }
+}
+
+void EmotePopup::mousePressed(gcn::MouseEvent &event)
+{
+ if (event.getButton() != gcn::MouseEvent::LEFT)
+ return;
+
+ const int index = getIndexAt(event.getX(), event.getY());
+ if (index != -1) {
+ setSelectedEmoteIndex(index);
+ emoteShortcut->setEmoteSelected(index + 1);
+ }
+}
+
+void EmotePopup::mouseMoved(gcn::MouseEvent &event)
+{
+ mHoveredEmoteIndex = getIndexAt(event.getX(), event.getY());
+}
+
+int EmotePopup::getSelectedEmote() const
+{
+ return 1 + mSelectedEmoteIndex;
+}
+
+void EmotePopup::setSelectedEmoteIndex(int index)
+{
+ if (index == mSelectedEmoteIndex)
+ return;
+
+ mSelectedEmoteIndex = index;
+ distributeValueChangedEvent();
+}
+
+int EmotePopup::getIndexAt(int x, int y) const
+{
+ const int emotesLeft = mEmotes.size() % mColumnCount;
+ const int row = y / gridHeight;
+ int column;
+
+ // Take into account that the last row is centered
+ if (emotesLeft > 0 && row == mRowCount - 1)
+ {
+ int emotesMissing = mColumnCount - emotesLeft;
+ column = std::min((x - emotesMissing * gridWidth / 2) / gridWidth,
+ emotesLeft - 1);
+ }
+ else
+ {
+ column = std::min(x / gridWidth, mColumnCount - 1);
+ }
+
+ int index = column + (row * mColumnCount);
+
+ if ((unsigned) index < mEmotes.size())
+ return index;
+
+ return -1;
+}
+
+void EmotePopup::recalculateSize()
+{
+ const unsigned emoteCount = mEmotes.size();
+
+ mRowCount = emoteCount / MAX_COLUMNS;
+ if (emoteCount % MAX_COLUMNS > 0)
+ ++mRowCount;
+
+ mColumnCount = emoteCount / mRowCount;
+ if (emoteCount % mRowCount > 0)
+ ++mColumnCount;
+
+ setContentSize(mColumnCount * gridWidth, mRowCount * gridHeight);
+}
+
+void EmotePopup::distributeValueChangedEvent()
+{
+ gcn::SelectionEvent event(this);
+ Listeners::const_iterator i_end = mListeners.end();
+ Listeners::const_iterator i;
+
+ for (i = mListeners.begin(); i != i_end; ++i)
+ {
+ (*i)->valueChanged(event);
+ }
+}