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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-07-22 23:15:58 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-08-05 17:15:56 +0200
commit1fe16bdda5fa0d7112f4568e7bcd892d01c197b9 (patch)
tree2c5200f374a43ceb01f55b3954697b1cd7b5f9bc /src/gui/debugwindow.cpp
parent020ddd64a48229a8d5e9dcccf4fe1fe71c840450 (diff)
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Avoid copying surfaces unnecessarily for upload to texture
When uploading an SDL surface to an OpenGL texture, it was always making a copy that had the desired size and pixel format. Now this copy is no longer being made when the existing surface already has the target size and pixel format. In fact most images are already in 32-bit RGBA format after loading them. Reviewed-by: Erik Schilling
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