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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-27 23:43:24 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-29 19:45:53 +0200
commit3cca6548aefcfe0751ab7b4d70ac71ace486e12e (patch)
treed4cc812676bc6f31ed5f1da6fd99fe0410abf9cd /src/gui/charselectdialog.cpp
parent9c99cee38effd341889267c8cda6c964af561aa1 (diff)
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Removed underscores from some non-conforming filenames
We don't use underscores in the filenames generally, and let's be consistent on that matter.
Diffstat (limited to 'src/gui/charselectdialog.cpp')
-rw-r--r--src/gui/charselectdialog.cpp379
1 files changed, 379 insertions, 0 deletions
diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp
new file mode 100644
index 00000000..afc349ea
--- /dev/null
+++ b/src/gui/charselectdialog.cpp
@@ -0,0 +1,379 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "gui/charselectdialog.h"
+
+#include "gui/charcreatedialog.h"
+#include "gui/confirmdialog.h"
+#include "gui/okdialog.h"
+#include "gui/playerbox.h"
+
+#ifdef TMWSERV_SUPPORT
+#include "gui/widgets/radiobutton.h"
+#include "gui/widgets/slider.h"
+
+#include "gui/unregisterdialog.h"
+#include "gui/changepassworddialog.h"
+#include "gui/changeemaildialog.h"
+
+#include "logindata.h"
+
+#include "net/tmwserv/accountserver/account.h"
+#endif
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/textfield.h"
+
+#include "game.h"
+#include "localplayer.h"
+#include "main.h"
+#include "units.h"
+
+#include "net/charhandler.h"
+#include "net/messageout.h"
+#include "net/net.h"
+
+#include "resources/colordb.h"
+
+#include "utils/gettext.h"
+#include "utils/strprintf.h"
+#include "utils/stringutils.h"
+
+#include <guichan/font.hpp>
+
+#include <string>
+
+/**
+ * Listener for confirming character deletion.
+ */
+class CharDeleteConfirm : public ConfirmDialog
+{
+ public:
+ CharDeleteConfirm(CharSelectDialog *master);
+ void action(const gcn::ActionEvent &event);
+ private:
+ CharSelectDialog *master;
+};
+
+CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
+ ConfirmDialog(_("Confirm Character Delete"),
+ _("Are you sure you want to delete this character?"), m),
+ master(m)
+{
+}
+
+void CharDeleteConfirm::action(const gcn::ActionEvent &event)
+{
+ //ConfirmDialog::action(event);
+ if (event.getId() == "yes")
+ {
+ master->attemptCharDelete();
+ }
+ ConfirmDialog::action(event);
+}
+
+#ifdef TMWSERV_SUPPORT
+CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
+ LoginData *loginData):
+ Window(_("Account and Character Management")),
+ mCharInfo(charInfo),
+ mCharSelected(false),
+ mLoginData(loginData)
+#else
+CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
+ Gender gender):
+ Window(_("Select Character")),
+ mCharInfo(charInfo),
+ mCharSelected(false),
+ mGender(gender)
+#endif
+{
+ mSelectButton = new Button(_("Ok"), "ok", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
+ mPreviousButton = new Button(_("Previous"), "previous", this);
+ mNextButton = new Button(_("Next"), "next", this);
+ mNameLabel = new Label(strprintf(_("Name: %s"), ""));
+ mLevelLabel = new Label(strprintf(_("Level: %d"), 0));
+#ifdef TMWSERV_SUPPORT
+ mNewCharButton = new Button(_("New"), "new", this);
+ mDelCharButton = new Button(_("Delete"), "delete", this);
+ mUnRegisterButton = new Button(_("Unregister"), "unregister", this);
+ mChangePasswordButton = new Button(_("Change Password"), "change_password", this);
+ mChangeEmailButton = new Button(_("Change Email Address"), "change_email", this);
+
+ mAccountNameLabel = new Label(strprintf(_("Account: %s"), mLoginData->username.c_str()));
+ mNameLabel = new Label(strprintf(_("Name: %s"), ""));
+ mLevelLabel = new Label(strprintf(_("Level: %d"), 0));
+ mMoneyLabel = new Label(strprintf(_("Money: %d"), 0));
+
+ // Control that shows the Player
+ mPlayerBox = new PlayerBox;
+ mPlayerBox->setWidth(74);
+
+ ContainerPlacer place;
+ place = getPlacer(0, 0);
+ place(0, 0, mAccountNameLabel);
+ place(0, 1, mUnRegisterButton);
+ place(0, 2, mChangePasswordButton);
+ place(1, 2, mChangeEmailButton);
+ place = getPlacer(0, 1);
+ place(0, 0, mPlayerBox, 1, 5).setPadding(3);
+ place(1, 0, mNameLabel, 3);
+ place(1, 1, mLevelLabel, 3);
+ place(1, 2, mMoneyLabel, 3);
+ place(1, 3, mPreviousButton);
+ place(2, 3, mNextButton);
+ place(1, 4, mNewCharButton);
+ place(2, 4, mDelCharButton);
+ place.getCell().matchColWidth(1, 2);
+ place = getPlacer(0, 2);
+ place(0, 0, mSelectButton);
+ place(1, 0, mCancelButton);
+ reflowLayout(265, 0);
+#else
+ mCharInfo->select(0);
+ LocalPlayer *pi = mCharInfo->getEntry();
+ if (pi)
+ mMoney = Units::formatCurrency(pi->getMoney());
+ // Control that shows the Player
+ mPlayerBox = new PlayerBox;
+ mPlayerBox->setWidth(74);
+
+ mJobLevelLabel = new Label(strprintf(_("Job Level: %d"), 0));
+ mMoneyLabel = new Label(strprintf(_("Money: %s"), mMoney.c_str()));
+
+ const std::string tempString = getFont()->getWidth(_("New")) <
+ getFont()->getWidth(_("Delete")) ?
+ _("Delete") : _("New");
+
+ mNewDelCharButton = new Button(tempString, "newdel", this);
+
+ ContainerPlacer place;
+ place = getPlacer(0, 0);
+
+ place(0, 0, mPlayerBox, 1, 6).setPadding(3);
+ place(1, 0, mNewDelCharButton);
+ place(1, 1, mNameLabel, 5);
+ place(1, 2, mLevelLabel, 5);
+ place(1, 3, mJobLevelLabel, 5);
+ place(1, 4, mMoneyLabel, 5);
+ place.getCell().matchColWidth(1, 4);
+ place = getPlacer(0, 2);
+ place(0, 0, mPreviousButton);
+ place(1, 0, mNextButton);
+ place(4, 0, mCancelButton);
+ place(5, 0, mSelectButton);
+
+ reflowLayout(250, 0);
+#endif
+
+ center();
+ setVisible(true);
+ mSelectButton->requestFocus();
+ updatePlayerInfo();
+}
+
+void CharSelectDialog::action(const gcn::ActionEvent &event)
+{
+#ifdef TMWSERV_SUPPORT
+ // The pointers are set to NULL if there is no character stored
+ if (event.getId() == "ok" && (mCharInfo->getEntry()))
+#else
+ if (event.getId() == "ok" && n_character > 0)
+#endif
+ {
+ // Start game
+#ifdef TMWSERV_SUPPORT
+ mNewCharButton->setEnabled(false);
+ mDelCharButton->setEnabled(false);
+ mUnRegisterButton->setEnabled(false);
+#else
+ mNewDelCharButton->setEnabled(false);
+#endif
+ mSelectButton->setEnabled(false);
+ mPreviousButton->setEnabled(false);
+ mNextButton->setEnabled(false);
+ mCharSelected = true;
+ attemptCharSelect();
+ }
+ else if (event.getId() == "cancel")
+ {
+#ifdef TMWSERV_SUPPORT
+ mCharInfo->clear();
+ state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT;
+#else
+ state = STATE_EXIT;
+#endif
+ }
+#ifdef TMWSERV_SUPPORT
+ else if (event.getId() == "new")
+ {
+ // TODO: Search the first free slot, and start CharCreateDialog
+ // maybe add that search to the constructor.
+ if (!(mCharInfo->getEntry()))
+ {
+ // Start new character dialog
+ CharCreateDialog *charCreateDialog =
+ new CharCreateDialog(this, mCharInfo->getPos());
+ Net::getCharHandler()->setCharCreateDialog(charCreateDialog);
+ }
+ }
+ else if (event.getId() == "delete")
+ {
+ // Delete character
+ if (mCharInfo->getEntry())
+ {
+ new CharDeleteConfirm(this);
+ }
+ }
+#else
+ else if (event.getId() == "newdel")
+ {
+ // Check for a character
+ if (mCharInfo->getEntry())
+ {
+ new CharDeleteConfirm(this);
+ }
+ else if (n_character <= maxSlot)
+ {
+ // Start new character dialog
+ CharCreateDialog *charCreateDialog =
+ new CharCreateDialog(this, mCharInfo->getPos());
+ Net::getCharHandler()->setCharCreateDialog(charCreateDialog);
+ }
+ }
+#endif
+ else if (event.getId() == "previous")
+ {
+ mCharInfo->prev();
+ LocalPlayer *pi = mCharInfo->getEntry();
+ if (pi)
+ mMoney = Units::formatCurrency(pi->getMoney());
+ }
+ else if (event.getId() == "next")
+ {
+ mCharInfo->next();
+ LocalPlayer *pi = mCharInfo->getEntry();
+ if (pi)
+ mMoney = Units::formatCurrency(pi->getMoney());
+ }
+#ifdef TMWSERV_SUPPORT
+ else if (event.getId() == "unregister")
+ {
+ new UnRegisterDialog(this, mLoginData);
+ }
+ else if (event.getId() == "change_password")
+ {
+ new ChangePasswordDialog(this, mLoginData);
+ }
+ else if (event.getId() == "change_email")
+ {
+ new ChangeEmailDialog(this, mLoginData);
+ }
+#endif
+}
+
+void CharSelectDialog::updatePlayerInfo()
+{
+ LocalPlayer *pi = mCharInfo->getEntry();
+
+ if (pi)
+ {
+ mNameLabel->setCaption(strprintf(_("Name: %s"),
+ pi->getName().c_str()));
+ mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->getLevel()));
+#ifndef TMWSERV_SUPPORT
+ mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"),
+ pi->mJobLevel));
+#endif
+ mMoneyLabel->setCaption(strprintf(_("Money: %s"), mMoney.c_str()));
+ if (!mCharSelected)
+ {
+#ifdef TMWSERV_SUPPORT
+ mNewCharButton->setEnabled(false);
+ mDelCharButton->setEnabled(true);
+#else
+ mNewDelCharButton->setCaption(_("Delete"));
+#endif
+ mSelectButton->setEnabled(true);
+ }
+ }
+ else
+ {
+ mNameLabel->setCaption(strprintf(_("Name: %s"), ""));
+ mLevelLabel->setCaption(strprintf(_("Level: %d"), 0));
+#ifndef TMWSERV_SUPPORT
+ mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0));
+#endif
+ mMoneyLabel->setCaption(strprintf(_("Money: %s"), ""));
+#ifdef TMWSERV_SUPPORT
+ mNewCharButton->setEnabled(true);
+ mDelCharButton->setEnabled(false);
+#else
+ mNewDelCharButton->setCaption(_("New"));
+#endif
+ mSelectButton->setEnabled(false);
+ }
+
+ mPlayerBox->setPlayer(pi);
+}
+
+void CharSelectDialog::attemptCharDelete()
+{
+ Net::getCharHandler()->deleteCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
+ mCharInfo->lock();
+}
+
+void CharSelectDialog::attemptCharSelect()
+{
+ Net::getCharHandler()->chooseCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
+ mCharInfo->lock();
+}
+
+void CharSelectDialog::logic()
+{
+ updatePlayerInfo();
+}
+
+bool CharSelectDialog::selectByName(const std::string &name)
+{
+ if (mCharInfo->isLocked())
+ return false;
+
+ unsigned int oldPos = mCharInfo->getPos();
+
+ mCharInfo->select(0);
+ do
+ {
+ LocalPlayer *player = mCharInfo->getEntry();
+
+ if (player && player->getName() == name)
+ return true;
+
+ mCharInfo->next();
+ } while (mCharInfo->getPos());
+
+ mCharInfo->select(oldPos);
+
+ return false;
+}