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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 05:16:27 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 05:16:27 +0000
commite5f795ad9952b8bba6993ee3e324b22a0f104816 (patch)
tree1602ac0f74865135eae5acf935b0a285a8e918c2 /src/gui/char_select.cpp
parent7593d6c71e2331c3e43c732db60ad03ee4d5385d (diff)
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Made all class members named like mClassMember.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp254
1 files changed, 127 insertions, 127 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 72f0b554..b1d08951 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -71,53 +71,53 @@ void CharDeleteConfirm::action(const std::string &eventId)
CharSelectDialog::CharSelectDialog(Network *network, LockedArray<LocalPlayer*> *charInfo):
Window("Select Character"), mNetwork(network), mCharInfo(charInfo), mCharSelected(false)
{
- selectButton = new Button("Ok", "ok", this);
- cancelButton = new Button("Cancel", "cancel", this);
- newCharButton = new Button("New", "new", this);
- delCharButton = new Button("Delete", "delete", this);
- previousButton = new Button("Previous", "previous", this);
- nextButton = new Button("Next", "next", this);
-
- nameLabel = new gcn::Label("Name");
- levelLabel = new gcn::Label("Level");
- jobLevelLabel = new gcn::Label("Job Level");
- moneyLabel = new gcn::Label("Money");
- playerBox = new PlayerBox();
+ mSelectButton = new Button("Ok", "ok", this);
+ mCancelButton = new Button("Cancel", "cancel", this);
+ mNewCharButton = new Button("New", "new", this);
+ mDelCharButton = new Button("Delete", "delete", this);
+ mPreviousButton = new Button("Previous", "previous", this);
+ mNextButton = new Button("Next", "next", this);
+
+ mNameLabel = new gcn::Label("Name");
+ mLevelLabel = new gcn::Label("Level");
+ mJobLevelLabel = new gcn::Label("Job Level");
+ mMoneyLabel = new gcn::Label("Money");
+ mPlayerBox = new PlayerBox();
int w = 195;
int h = 220;
setContentSize(w, h);
- playerBox->setDimension(gcn::Rectangle(5, 5, w - 10, 90));
- nameLabel->setDimension(gcn::Rectangle(10, 100, 128, 16));
- levelLabel->setDimension(gcn::Rectangle(10, 116, 128, 16));
- jobLevelLabel->setDimension(gcn::Rectangle(10, 132, 128, 16));
- moneyLabel->setDimension(gcn::Rectangle(10, 148, 128, 16));
- previousButton->setPosition(5, 170);
- nextButton->setPosition(previousButton->getWidth() + 10, 170);
- newCharButton->setPosition(5, h - 5 - newCharButton->getHeight());
- delCharButton->setPosition(
- 5 + newCharButton->getWidth() + 5,
- newCharButton->getY());
- cancelButton->setPosition(
- w - 5 - cancelButton->getWidth(),
- newCharButton->getY());
- selectButton->setPosition(
- cancelButton->getX() - 5 - selectButton->getWidth(),
- newCharButton->getY());
-
- add(playerBox);
- add(selectButton);
- add(cancelButton);
- add(newCharButton);
- add(delCharButton);
- add(previousButton);
- add(nextButton);
- add(nameLabel);
- add(levelLabel);
- add(jobLevelLabel);
- add(moneyLabel);
-
- selectButton->requestFocus();
+ mPlayerBox->setDimension(gcn::Rectangle(5, 5, w - 10, 90));
+ mNameLabel->setDimension(gcn::Rectangle(10, 100, 128, 16));
+ mLevelLabel->setDimension(gcn::Rectangle(10, 116, 128, 16));
+ mJobLevelLabel->setDimension(gcn::Rectangle(10, 132, 128, 16));
+ mMoneyLabel->setDimension(gcn::Rectangle(10, 148, 128, 16));
+ mPreviousButton->setPosition(5, 170);
+ mNextButton->setPosition(mPreviousButton->getWidth() + 10, 170);
+ mNewCharButton->setPosition(5, h - 5 - mNewCharButton->getHeight());
+ mDelCharButton->setPosition(
+ 5 + mNewCharButton->getWidth() + 5,
+ mNewCharButton->getY());
+ mCancelButton->setPosition(
+ w - 5 - mCancelButton->getWidth(),
+ mNewCharButton->getY());
+ mSelectButton->setPosition(
+ mCancelButton->getX() - 5 - mSelectButton->getWidth(),
+ mNewCharButton->getY());
+
+ add(mPlayerBox);
+ add(mSelectButton);
+ add(mCancelButton);
+ add(mNewCharButton);
+ add(mDelCharButton);
+ add(mPreviousButton);
+ add(mNextButton);
+ add(mNameLabel);
+ add(mLevelLabel);
+ add(mJobLevelLabel);
+ add(mMoneyLabel);
+
+ mSelectButton->requestFocus();
setLocationRelativeTo(getParent());
updatePlayerInfo();
}
@@ -127,11 +127,11 @@ void CharSelectDialog::action(const std::string& eventId)
if (eventId == "ok" && n_character > 0)
{
// Start game
- newCharButton->setEnabled(false);
- delCharButton->setEnabled(false);
- selectButton->setEnabled(false);
- previousButton->setEnabled(false);
- nextButton->setEnabled(false);
+ mNewCharButton->setEnabled(false);
+ mDelCharButton->setEnabled(false);
+ mSelectButton->setEnabled(false);
+ mPreviousButton->setEnabled(false);
+ mNextButton->setEnabled(false);
mCharSelected = true;
attemptCharSelect();
}
@@ -174,36 +174,36 @@ void CharSelectDialog::updatePlayerInfo()
std::stringstream nameCaption, levelCaption, jobCaption, moneyCaption;
nameCaption << pi->getName();
- levelCaption << "Lvl: " << pi->lvl;
- jobCaption << "Job Lvl: " << pi->jobLvl;
- moneyCaption << "Gold: " << pi->gp;
-
- nameLabel->setCaption(nameCaption.str());
- levelLabel->setCaption(levelCaption.str());
- jobLevelLabel->setCaption(jobCaption.str());
- moneyLabel->setCaption(moneyCaption.str());
+ levelCaption << "Lvl: " << pi->mLevel;
+ jobCaption << "Job Lvl: " << pi->mJobLevel;
+ moneyCaption << "Gold: " << pi->mGp;
+
+ mNameLabel->setCaption(nameCaption.str());
+ mLevelLabel->setCaption(levelCaption.str());
+ mJobLevelLabel->setCaption(jobCaption.str());
+ mMoneyLabel->setCaption(moneyCaption.str());
if (!mCharSelected)
{
- newCharButton->setEnabled(false);
- delCharButton->setEnabled(true);
- selectButton->setEnabled(true);
+ mNewCharButton->setEnabled(false);
+ mDelCharButton->setEnabled(true);
+ mSelectButton->setEnabled(true);
}
- playerBox->hairStyle = pi->getHairStyle() - 1;
- playerBox->hairColor = pi->getHairColor() - 1;
- playerBox->showPlayer = true;
+ mPlayerBox->mHairStyle = pi->getHairStyle() - 1;
+ mPlayerBox->mHairColor = pi->getHairColor() - 1;
+ mPlayerBox->mShowPlayer = true;
}
else {
- nameLabel->setCaption("Name");
- levelLabel->setCaption("Level");
- jobLevelLabel->setCaption("Job Level");
- moneyLabel->setCaption("Money");
- newCharButton->setEnabled(true);
- delCharButton->setEnabled(false);
- selectButton->setEnabled(false);
-
- playerBox->hairStyle = 0;
- playerBox->hairColor = 0;
- playerBox->showPlayer = false;
+ mNameLabel->setCaption("Name");
+ mLevelLabel->setCaption("Level");
+ mJobLevelLabel->setCaption("Job Level");
+ mMoneyLabel->setCaption("Money");
+ mNewCharButton->setEnabled(true);
+ mDelCharButton->setEnabled(false);
+ mSelectButton->setEnabled(false);
+
+ mPlayerBox->mHairStyle = 0;
+ mPlayerBox->mHairColor = 0;
+ mPlayerBox->mShowPlayer = false;
}
}
@@ -234,54 +234,54 @@ void CharSelectDialog::logic()
CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network):
Window("Create Character", true, parent), mNetwork(network), mSlot(slot)
{
- nameField = new TextField("");
- nameLabel = new gcn::Label("Name:");
- nextHairColorButton = new Button(">", "nextcolor", this);
- prevHairColorButton = new Button("<", "prevcolor", this);
- hairColorLabel = new gcn::Label("Hair Color:");
- nextHairStyleButton = new Button(">", "nextstyle", this);
- prevHairStyleButton = new Button("<", "prevstyle", this);
- hairStyleLabel = new gcn::Label("Hair Style:");
- createButton = new Button("Create", "create", this);
- cancelButton = new Button("Cancel", "cancel", this);
- playerBox = new PlayerBox();
- playerBox->showPlayer = true;
-
- nameField->setEventId("create");
+ mNameField = new TextField("");
+ mNameLabel = new gcn::Label("Name:");
+ mNextHairColorButton = new Button(">", "nextcolor", this);
+ mPrevHairColorButton = new Button("<", "prevcolor", this);
+ mHairColorLabel = new gcn::Label("Hair Color:");
+ mNextHairStyleButton = new Button(">", "nextstyle", this);
+ mPrevHairStyleButton = new Button("<", "prevstyle", this);
+ mHairStyleLabel = new gcn::Label("Hair Style:");
+ mCreateButton = new Button("Create", "create", this);
+ mCancelButton = new Button("Cancel", "cancel", this);
+ mPlayerBox = new PlayerBox();
+ mPlayerBox->mShowPlayer = true;
+
+ mNameField->setEventId("create");
int w = 200;
int h = 150;
setContentSize(w, h);
- playerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
- nameLabel->setPosition(5, 5);
- nameField->setDimension(
- gcn::Rectangle(45, 5, w - 45 - 7, nameField->getHeight()));
- prevHairColorButton->setPosition(90, 35);
- nextHairColorButton->setPosition(165, 35);
- hairColorLabel->setPosition(5, 40);
- prevHairStyleButton->setPosition(90, 64);
- nextHairStyleButton->setPosition(165, 64);
- hairStyleLabel->setPosition(5, 70);
- cancelButton->setPosition(
- w - 5 - cancelButton->getWidth(),
- h - 5 - cancelButton->getHeight());
- createButton->setPosition(
- cancelButton->getX() - 5 - createButton->getWidth(),
- h - 5 - cancelButton->getHeight());
-
- nameField->addActionListener(this);
-
- add(playerBox);
- add(nameField);
- add(nameLabel);
- add(nextHairColorButton);
- add(prevHairColorButton);
- add(hairColorLabel);
- add(nextHairStyleButton);
- add(prevHairStyleButton);
- add(hairStyleLabel);
- add(createButton);
- add(cancelButton);
+ mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
+ mNameLabel->setPosition(5, 5);
+ mNameField->setDimension(
+ gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight()));
+ mPrevHairColorButton->setPosition(90, 35);
+ mNextHairColorButton->setPosition(165, 35);
+ mHairColorLabel->setPosition(5, 40);
+ mPrevHairStyleButton->setPosition(90, 64);
+ mNextHairStyleButton->setPosition(165, 64);
+ mHairStyleLabel->setPosition(5, 70);
+ mCancelButton->setPosition(
+ w - 5 - mCancelButton->getWidth(),
+ h - 5 - mCancelButton->getHeight());
+ mCreateButton->setPosition(
+ mCancelButton->getX() - 5 - mCreateButton->getWidth(),
+ h - 5 - mCancelButton->getHeight());
+
+ mNameField->addActionListener(this);
+
+ add(mPlayerBox);
+ add(mNameField);
+ add(mNameLabel);
+ add(mNextHairColorButton);
+ add(mPrevHairColorButton);
+ add(mHairColorLabel);
+ add(mNextHairStyleButton);
+ add(mPrevHairStyleButton);
+ add(mHairStyleLabel);
+ add(mCreateButton);
+ add(mCancelButton);
setLocationRelativeTo(getParent());
}
@@ -291,7 +291,7 @@ void CharCreateDialog::action(const std::string& eventId)
if (eventId == "create") {
if (getName().length() >= 4) {
// Attempt to create the character
- createButton->setEnabled(false);
+ mCreateButton->setEnabled(false);
attemptCharCreate();
scheduleDelete();
}
@@ -304,25 +304,25 @@ void CharCreateDialog::action(const std::string& eventId)
scheduleDelete();
}
else if (eventId == "nextcolor") {
- playerBox->hairColor++;
+ mPlayerBox->mHairColor++;
}
else if (eventId == "prevcolor") {
- playerBox->hairColor += NR_HAIR_COLORS - 1;
+ mPlayerBox->mHairColor += NR_HAIR_COLORS - 1;
}
else if (eventId == "nextstyle") {
- playerBox->hairStyle++;
+ mPlayerBox->mHairStyle++;
}
else if (eventId == "prevstyle") {
- playerBox->hairStyle += NR_HAIR_STYLES - 1;
+ mPlayerBox->mHairStyle += NR_HAIR_STYLES - 1;
}
- playerBox->hairColor %= NR_HAIR_COLORS;
- playerBox->hairStyle %= NR_HAIR_STYLES;
+ mPlayerBox->mHairColor %= NR_HAIR_COLORS;
+ mPlayerBox->mHairStyle %= NR_HAIR_STYLES;
}
std::string CharCreateDialog::getName()
{
- return nameField->getText();
+ return mNameField->getText();
}
void CharCreateDialog::attemptCharCreate()
@@ -338,6 +338,6 @@ void CharCreateDialog::attemptCharCreate()
outMsg.writeInt8(5);
outMsg.writeInt8(5);
outMsg.writeInt8(mSlot);
- outMsg.writeInt16(playerBox->hairColor + 1);
- outMsg.writeInt16(playerBox->hairStyle + 1);
+ outMsg.writeInt16(mPlayerBox->mHairColor + 1);
+ outMsg.writeInt16(mPlayerBox->mHairStyle + 1);
}