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authorBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-21 14:03:07 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-21 14:03:07 +0000
commita41060c06e0e634f0a24d038c749c35a7ca709a7 (patch)
tree544830b4ea9db456df1581170ebd0e81a1c6d124 /src/gui/char_select.cpp
parente7f1e289484e4c2579c70e3441a2985f7e6cd98b (diff)
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Committing ported character select and new character dialogs by nym.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp602
1 files changed, 379 insertions, 223 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index ae51be1a..2d9c6e32 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -17,226 +17,384 @@
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net)
*/
#include "char_select.h"
#include "../graphic/graphic.h"
#include "../graphic/2xsai.h"
-char button_state[3];
-char address[41];
-char name[25];
-//short hair_color = 0;
-//short hair_style = 0;
-
-DIALOG char_select_dialog[] = {
- /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
- { tmw_dialog_proc, 300, 240, 200, 208, 0, -1, 0, 0, 0, 0, (char*)"Char select", NULL, NULL },
- { tmw_text_proc, 304, 268, 192, 10, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
- { tmw_player_proc, 304, 282, 142, 100, 0, 0, 0, 0, 80, 60, NULL, NULL, NULL },
- { tmw_button_proc, 398, 426, 44, 18, 0, -1, 'o', D_EXIT, -1, 0, (char*)"&Ok", NULL, NULL },
- { tmw_button_proc, 446, 426, 44, 18, 0, -1, 'c', D_EXIT, -1, 0, (char*)"&Cancel", NULL, NULL },
- { tmw_button_proc, 304, 426, 44, 18, 0, 0, 0, D_EXIT, 0, 0, button_state, NULL, NULL },
-/* { gui_button_proc, 304, 356, 20, 20, 0, 0, 0, 0, 0, 0, "<", NULL, NULL },
- { gui_button_proc, 328, 356, 20, 20, 0, 0, 0, 0, 0, 0, ">", NULL, NULL }, */
- { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
-};
-
-DIALOG char_create_dialog[] = {
- /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
- { tmw_dialog_proc, 300, 240, 200, 208, 0, -1, 0, 0, 0, 0, (char*)"Char create", NULL, NULL },
- { tmw_text_proc, 302, 386, 192, 20, 0, 0, 0, 0, 0, 0, (char *)"Name: ", NULL, NULL },
- { tmw_edit_proc, 340, 386, 156, 20, 0, 0, 0, 0, 24, 0, name, NULL, NULL },
- { tmw_button_proc, 398, 426, 44, 18, 0, -1, 'o', D_EXIT, -1, 0, (char*)"&Ok", NULL, NULL },
- { tmw_button_proc, 446, 426, 44, 18, 0, -1, 'c', D_EXIT, -1, 0, (char*)"&Cancel", NULL, NULL },
- { tmw_player_proc, 304, 282, 142, 100, 0, 0, 0, 0, 80, 60, NULL, NULL, NULL },
- { tmw_incbutt_proc, 450, 282, 20, 20, 0, 0, 0, 0, 2, 0, (char*)"<", &char_info->hair_color, NULL },
- { tmw_incbutt_proc, 472, 282, 20, 20, 0, 0, 0, 0, 1, 0, (char*)">", &char_info->hair_color, NULL },
- { tmw_incbutt_proc2, 450, 304, 20, 20, 0, 0, 0, 0, 2, 0, (char*)"<", &char_info->hair_style, NULL },
- { tmw_incbutt_proc2, 472, 304, 20, 20, 0, 0, 0, 0, 1, 0, (char*)">", &char_info->hair_style, NULL },
- { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
-};
+extern gcn::Gui *gui;
-#define MAX_HAIR_COLOR 9
-#define MAX_HAIR_STYLE 3
+CharSelectDialog::CharSelectDialog(gcn::Container *parent)
+ : Window(parent, "Select Character")
+{
+ selectButton = new Button(" OK ");
+ cancelButton = new Button("Cancel");
+ newCharButton = new Button(" New ");
+ delCharButton = new Button("Delete");
+ nameLabel = new gcn::Label("Name");
+ levelLabel = new gcn::Label("Level");
+ jobLevelLabel = new gcn::Label("Job Level");
+ moneyLabel = new gcn::Label("Money");
+
+ nameLabel->setDimension(gcn::Rectangle(0, 0, 128, 16));
+ levelLabel->setDimension(gcn::Rectangle(0, 0, 128, 16));
+ jobLevelLabel->setDimension(gcn::Rectangle(0, 0, 128, 16));
+ moneyLabel->setDimension(gcn::Rectangle(0, 0, 128, 16));
+
+ selectButton->setEventId("ok");
+ newCharButton->setEventId("new");
+ cancelButton->setEventId("cancel");
+ delCharButton->setEventId("delete");
-int tmw_incbutt_proc(int msg, DIALOG *d, int c) {
- if(msg==MSG_CLICK) {
- if(d->d1==1)char_info->hair_color++;
- else if(d->d1==2)char_info->hair_color--;
- if(char_info->hair_color<1)char_info->hair_color = MAX_HAIR_COLOR+1;
- if(char_info->hair_color>MAX_HAIR_COLOR+1)char_info->hair_color = 1;
- d->flags = 0;
- return D_O_K;
- }
- return tmw_button_proc(msg, d, c);
+ selectButton->setPosition(128, 180);
+ cancelButton->setPosition(166, 180);
+ newCharButton->setPosition(4, 180);
+ delCharButton->setPosition(64, 180);
+ nameLabel->setPosition(10, 100);
+ levelLabel->setPosition(10, 116);
+ jobLevelLabel->setPosition(10, 132);
+ moneyLabel->setPosition(10, 148);
+
+ add(selectButton);
+ add(cancelButton);
+ add(newCharButton);
+ add(delCharButton);
+ add(nameLabel);
+ add(levelLabel);
+ add(jobLevelLabel);
+ add(moneyLabel);
+
+ // Set up event listener
+ selectButton->addActionListener(this);
+ cancelButton->addActionListener(this);
+ newCharButton->addActionListener(this);
+ delCharButton->addActionListener(this);
+
+ setDimension(gcn::Rectangle(240, 64, 240, 216));
+ setLocationRelativeTo(getParent());
}
-int tmw_incbutt_proc2(int msg, DIALOG *d, int c) {
- if(msg==MSG_CLICK) {
- if(d->d1==1)char_info->hair_style++;
- else if(d->d1==2)char_info->hair_style--;
- if(char_info->hair_style<1)char_info->hair_style = MAX_HAIR_STYLE+1;
- if(char_info->hair_style>MAX_HAIR_STYLE+1)char_info->hair_style = 1;
- d->flags = 0;
- return D_O_K;
- }
- return tmw_button_proc(msg, d, c);
+CharSelectDialog::~CharSelectDialog()
+{
+ delete selectButton;
+ delete cancelButton;
+ delete newCharButton;
}
-int tmw_player_proc(int msg, DIALOG *d, int c) {
- if(msg==MSG_DRAW) {
- tmw_bitmap_proc(MSG_DRAW, d, 0);
- if(n_character>0) {
- masked_blit(playerset, gui_bitmap, 0, 0, d->x-10+40, d->y-10+30, 80, 60);
- masked_blit(hairset, gui_bitmap, 20*(char_info->hair_color-1), 20*4*(char_info->hair_style-1), d->x+21+40, d->y+5+30, 20, 20);
+void CharSelectDialog::action(const std::string& eventId)
+{
+ if (eventId == "ok") {
+ // Start game
+ state = GAME;
+ }
+ else if (eventId == "cancel") {
+ state = EXIT;
+ }
+ else if (eventId == "new") {
+ // Create new character
+ if (n_character > 0)
+ return;
+ // Start new character dialog...
+ charCreate();
+ } else if (eventId == "delete") {
+ // Delete character
+ if (n_character <= 0)
+ return;
+ serverCharDelete();
}
- //textprintf(gui_bitmap, font, 0, 0, makecol(255,255,255), "%i", char_info->hair_style);
- //Super2xSaI(temp, gui_bitmap, 0, 0, d->x, d->y, temp->w*2, temp->h*2);
- //blit(temp, gui_bitmap, 0, 0, d->x, d->y, 60,50);
- }
- return D_O_K;
}
-void char_select() {
- state = LOGIN;
- if(n_character>0) {
- char_select_dialog[1].dp = char_info->name;
- char_select_dialog[1].x = 400-text_length(font, char_info->name)/2;
- //char_select_dialog[2].dp = playerset;
- if(playerset==NULL)ok("Error", "Playerset not loaded");
- strcpy(button_state, "Del");
- char_select_dialog[3].flags &= D_CLOSE;
- } else {
- char *temp = (char *)malloc(3);
- strcpy(temp, "");
- char_select_dialog[1].dp = temp;
- char_select_dialog[3].flags |= D_DISABLED;
- char_select_dialog[2].dp = NULL;
- strcpy(button_state, "New");
- char_info->hair_color = 1;
- char_info->hair_style = 1;
- }
- //centre_dialog(char_select_dialog);
- DIALOG_PLAYER *player = init_dialog(char_select_dialog, -1);
- //centre_dialog(char_select_dialog);
- int gui_exit = 1;
- while((!key[KEY_ESC])&&(gui_exit)&&(!key[KEY_ENTER])) {
- clear_bitmap(buffer);
- blit((BITMAP *)graphic[LOGIN_BMP].dat, buffer, 0, 0, 0, 0, 800, 600);
- gui_exit = gui_update(player);
- blit(buffer, screen, 0, 0, 0, 0, 800, 600);
- }
- gui_exit = shutdown_dialog(player);
- if((gui_exit==3)||((key[KEY_ENTER])&&(strcmp(button_state, "Del")==0)))server_char_select();
- else if(gui_exit==4)close_session();
- else if(gui_exit==5)server_char_delete();
- //alert("","","","","",0,0);
- if(state==LOGIN)close_session();
+#define MAX_HAIR_STYLE 3
+#define MAX_HAIR_COLOR 9
+int curHairColor = 0;
+int curHairStyle = 0;
+std::string curName;
+
+CharCreateDialog::CharCreateDialog(gcn::Container *parent)
+ : Window(parent, "Create Character")
+{
+ nameField = new gcn::TextField("");
+ nameLabel = new gcn::Label("Name:");
+ nextHairColorButton = new Button(">");
+ prevHairColorButton = new Button("<");
+ hairColorLabel = new gcn::Label("Hair Color:");
+ nextHairStyleButton = new Button(">");
+ prevHairStyleButton = new Button("<");
+ hairStyleLabel = new gcn::Label("Hair Style:");
+ createButton = new Button("Create");
+
+ nextHairColorButton->setEventId("nextcolor");
+ prevHairColorButton->setEventId("prevcolor");
+ nextHairStyleButton->setEventId("nextstyle");
+ prevHairStyleButton->setEventId("prevstyle");
+ createButton->setEventId("create");
+
+ nameField->setDimension(gcn::Rectangle(0, 0, 96, 16));
+
+ nameField->setPosition(40, 4);
+ nameLabel->setPosition(4, 4);
+ nextHairColorButton->setPosition(160, 32);
+ prevHairColorButton->setPosition(96, 32);
+ hairColorLabel->setPosition(4, 34);
+ nextHairStyleButton->setPosition(160, 64);
+ prevHairStyleButton->setPosition(96, 64);
+ hairStyleLabel->setPosition(4, 66);
+ createButton->setPosition(125, 96);
+
+ nextHairColorButton->addActionListener(this);
+ prevHairColorButton->addActionListener(this);
+ nextHairStyleButton->addActionListener(this);
+ prevHairStyleButton->addActionListener(this);
+ createButton->addActionListener(this);
+
+ add(nameField);
+ add(nameLabel);
+ add(nextHairColorButton);
+ add(prevHairColorButton);
+ add(hairColorLabel);
+ add(nextHairStyleButton);
+ add(prevHairStyleButton);
+ add(hairStyleLabel);
+ add(createButton);
+
+ setDimension(gcn::Rectangle(32, 32, 200, 128));
+ setLocationRelativeTo(getParent());
}
-void server_char_select() {
- // Request character selection
- WFIFOW(0) = net_w_value(0x0066);
- WFIFOB(2) = net_b_value(0);
- WFIFOSET(3);
-
- while((in_size<3)||(out_size>0))flush();
- log("CharSelect", "Packet ID: %x, Length: %d, Packet_in_size %d",
- RFIFOW(0),
- get_length(RFIFOW(0)),
- RFIFOW(2));
- log("CharSelect", "In_size: %d", in_size);
-
- if(RFIFOW(0)==0x0071) {
- while(in_size<28)flush();
- char_ID = RFIFOL(2);
- memset(map_path, '\0', 480);
- append_filename(map_path, "./data/map/", RFIFOP(6), 480);
- map_address = RFIFOL(22);
- map_port = RFIFOW(26);
- state = GAME;
-
- log("CharSelect", "Map: %s", map_name);
- log("CharSelect", "Server: %s:%d", iptostring(map_address), map_port);
- RFIFOSKIP(28);
- close_session();
- } else if(RFIFOW(0)==0x006c) {
- switch(RFIFOB(2)) {
- case 0:
- ok("Error", "Access denied");
- break;
- case 1:
- ok("Error", "Cannot use this ID");
- break;
+CharCreateDialog::~CharCreateDialog()
+{
+ delete nameField;
+ delete nameLabel;
+ delete nextHairColorButton;
+ delete prevHairColorButton;
+ delete hairColorLabel;
+ delete nextHairStyleButton;
+ delete prevHairStyleButton;
+ delete hairStyleLabel;
+}
+
+void CharCreateDialog::action(const std::string& eventId)
+{
+ if (eventId == "create") {
+ // Create character (used to exit create dialog loop)
+ state = CHAR_SELECT;
}
- state = CHAR_SELECT;
- RFIFOSKIP(3);
- }
- // Todo: add other packets
+ else if (eventId == "nextcolor") {
+ curHairColor++;
+ }
+ else if (eventId == "prevcolor") {
+ curHairColor--;
+ }
+ else if (eventId == "nextstyle") {
+ curHairStyle++;
+ }
+ else if (eventId == "prevstyle") {
+ curHairStyle--;
+ }
+
+ if (curHairColor < 0)
+ curHairColor = 0;
+ if (curHairColor > MAX_HAIR_COLOR)
+ curHairColor = MAX_HAIR_COLOR;
+ if (curHairStyle < 0)
+ curHairStyle = 0;
+ if (curHairStyle > MAX_HAIR_STYLE)
+ curHairStyle = MAX_HAIR_STYLE;
}
-void server_char_delete() {
- state = CHAR_SELECT;
- // Delete a character
- if(!strcmp(button_state, "Del")) {
- if(yes_no("Confirm", "Are you sure?")==0) {
- // Request character deletion
- WFIFOW(0) = net_w_value(0x0068);
- WFIFOL(2) = net_l_value(char_info->id);
- WFIFOSET(46);
-
- while((in_size<2)||(out_size>0))flush();
- if(RFIFOW(0)==0x006f) {
- RFIFOSKIP(2);
- ok("Info", "Player deleted");
- free(char_info);
- n_character = 0;
- } else if(RFIFOW(0)==0x006c) {
- switch(RFIFOB(2)) {
- case 0:
- ok("Error", "Access denied");
- break;
- case 1:
- ok("Error", "Cannot use this ID");
- break;
+
+void charSelect()
+{
+ CharSelectDialog *sel;
+ sel = new CharSelectDialog(guiTop);
+
+ state = LOGIN;
+
+ while (!key[KEY_ESC] && !key[KEY_ENTER] && state != EXIT && state == LOGIN)
+ {
+ if (n_character > 0) {
+ char tmpBuf[64];
+ sel->setName(char_info->name);
+ sprintf(tmpBuf, "Lvl: %d", char_info->lv);
+ sel->setLevel(tmpBuf);
+ sprintf(tmpBuf, "Job Lvl: %d", char_info->job_lv);
+ sel->setJobLevel(tmpBuf);
+ sprintf(tmpBuf, "Gold: %d", char_info->gp);
+ sel->setMoney(tmpBuf);
}
+
+ // Draw background
+ blit((BITMAP *)graphic[LOGIN_BMP].dat, buffer, 0, 0, 0, 0, 800, 600);
+
+ // Update gui
+ gui->logic();
+ gui->draw();
+
+ gui_update(NULL);
+
+ // Draw character
+ const int pX = 16, pY = 32;
+ if (n_character > 0) {
+ masked_blit(playerset, buffer, 0, 0,
+ pX + sel->getDimension().x,
+ pY + sel->getDimension().y, 80, 60);
+ masked_blit(hairset, buffer,
+ 20 * (char_info->hair_color - 1),
+ 20 * 4 * (char_info->hair_style - 1),
+ pX + 31 + sel->getDimension().x,
+ pY + 15 + sel->getDimension().y, 20, 20);
+ }
+
+ // Draw to screen
+ blit(buffer, screen, 0, 0, 0, 0, 800, 600);
+
+ }
+
+ if (state == GAME)
+ {
+ serverCharSelect();
+ close_session();
+ }
+
+ delete sel;
+}
+
+void serverCharSelect()
+{
+ // Request character selection
+ WFIFOW(0) = net_w_value(0x0066);
+ WFIFOB(2) = net_b_value(0);
+ WFIFOSET(3);
+
+ while ((in_size < 3) || (out_size > 0)) {
+ flush();
+ }
+
+ log("CharSelect", "Packet ID: %x, Length: %d, Packet_in_size %d",
+ RFIFOW(0),
+ get_length(RFIFOW(0)),
+ RFIFOW(2));
+ log("CharSelect", "In_size: %d", in_size);
+
+ if (RFIFOW(0) == 0x0071) {
+ while (in_size < 28) {
+ flush();
+ }
+ char_ID = RFIFOL(2);
+ memset(map_path, '\0', 480);
+ append_filename(map_path, "./data/map/", RFIFOP(6), 480);
+ map_address = RFIFOL(22);
+ map_port = RFIFOW(26);
+ state = GAME;
+
+ log("CharSelect", "Map: %s", map_name);
+ log("CharSelect", "Server: %s:%d", iptostring(map_address), map_port);
+ RFIFOSKIP(28);
+ close_session();
+ } else if (RFIFOW(0) == 0x006c) {
+ switch (RFIFOB(2)) {
+ case 0:
+ ok("Error", "Access denied");
+ break;
+ case 1:
+ ok("Error", "Cannot use this ID");
+ break;
+ }
+ state = CHAR_SELECT;
RFIFOSKIP(3);
- } else ok("Error", "Unknown error");
}
- // Create a new character
- } else {
- n_character = 1;
+ // Todo: add other packets
+}
+
+void charCreate()
+{
+ CharCreateDialog *create = new CharCreateDialog(guiTop);
+
+ state = LOGIN;
+ while (!key[KEY_ESC] && !key[KEY_ENTER] && state != EXIT &&
+ state != CHAR_SELECT)
+ {
+ // Draw background
+ blit((BITMAP *)graphic[LOGIN_BMP].dat, buffer, 0, 0, 0, 0, 800, 600);
- centre_dialog(char_create_dialog);
- DIALOG_PLAYER *player = init_dialog(char_create_dialog, -1);
- int gui_exit = 1;
- while ((!key[KEY_ESC])&&(gui_exit)) {
- clear_bitmap(buffer);
- blit((BITMAP *)graphic[LOGIN_BMP].dat, buffer, 0, 0, 0, 0, 800, 600);
- gui_exit = gui_update(player);
- blit(buffer, screen, 0, 0, 0, 0, 800, 600);
+ // Update gui
+ gui->logic();
+ gui->draw();
+
+ gui_update(NULL);
+
+ // Draw character
+ const int pX = 96, pY = 40;
+ masked_blit(playerset, buffer, 0, 0,
+ pX + create->getDimension().x,
+ pY + create->getDimension().y, 80, 60);
+ masked_blit(hairset, buffer, 20 * curHairColor, 20 * 4 * curHairStyle,
+ pX + 31 + create->getDimension().x,
+ pY + 15 + create->getDimension().y, 20, 20);
+
+ // Draw to screen
+ blit(buffer, screen, 0, 0, 0, 0, 800, 600);
+
+ curName = create->getName();
+ }
+
+ if (state == CHAR_SELECT) {
+ serverCharCreate();
+ }
+
+ delete create;
+}
+
+void serverCharDelete() {
+ state = CHAR_SELECT;
+ // Delete a character
+ if (yes_no("Confirm", "Are you sure?")==0) {
+ // Request character deletion
+ WFIFOW(0) = net_w_value(0x0068);
+ WFIFOL(2) = net_l_value(char_info->id);
+ WFIFOSET(46);
+
+ while ((in_size < 2) || (out_size > 0)) flush();
+ if (RFIFOW(0) == 0x006f) {
+ RFIFOSKIP(2);
+ ok("Info", "Player deleted");
+ free(char_info);
+ n_character = 0;
+ } else if (RFIFOW(0) == 0x006c) {
+ switch (RFIFOB(2)) {
+ case 0:
+ ok("Error", "Access denied");
+ break;
+ case 1:
+ ok("Error", "Cannot use this ID");
+ break;
+ }
+ RFIFOSKIP(3);
+ } else ok("Error", "Unknown error");
}
- gui_exit = shutdown_dialog(player);
- if(gui_exit==3) {
- WFIFOW(0) = net_w_value(0x0067);
- strcpy(WFIFOP(2), name);
- WFIFOB(26) = net_b_value(5);
- WFIFOB(27) = net_b_value(5);
- WFIFOB(28) = net_b_value(5);
- WFIFOB(29) = net_b_value(5);
- WFIFOB(30) = net_b_value(5);
- WFIFOB(31) = net_b_value(5);
- WFIFOB(32) = net_b_value(0);
- WFIFOW(33) = net_w_value(char_info->hair_color);
- WFIFOW(35) = net_w_value(char_info->hair_style);
- WFIFOSET(37);
-
- while((in_size<3)||(out_size>0))flush();
- if(RFIFOW(0)==0x006d) {
- while(in_size<108)flush();
+}
+
+void serverCharCreate()
+{
+ n_character = 1;
+
+ WFIFOW(0) = net_w_value(0x0067);
+ strcpy(WFIFOP(2), curName.c_str());
+ WFIFOB(26) = net_b_value(5);
+ WFIFOB(27) = net_b_value(5);
+ WFIFOB(28) = net_b_value(5);
+ WFIFOB(29) = net_b_value(5);
+ WFIFOB(30) = net_b_value(5);
+ WFIFOB(31) = net_b_value(5);
+ WFIFOB(32) = net_b_value(0);
+ WFIFOW(33) = net_w_value(curHairColor + 1);
+ WFIFOW(35) = net_w_value(curHairStyle + 1);
+ WFIFOSET(37);
+
+ while ((in_size < 3) || (out_size > 0)) flush();
+ if (RFIFOW(0) == 0x006d) {
+ while (in_size < 108) flush();
char_info = (PLAYER_INFO *)malloc(sizeof(PLAYER_INFO));
char_info->id = RFIFOL(2);//account_ID;
memset(char_info->name, '\0', 24);
@@ -244,38 +402,36 @@ void server_char_delete() {
char_info->hp = RFIFOW(2+42);
char_info->max_hp = RFIFOW(2+44);
char_info->sp = RFIFOW(2+46);
- char_info->max_sp = RFIFOW(2+48);
- char_info->job_lv = RFIFOL(2+16);
+ char_info->max_sp = RFIFOW(2+48);
+ char_info->job_lv = RFIFOL(2+16);
char_info->job_xp = RFIFOL(2+12);
- char_info->lv = RFIFOW(2+58);
- char_info->xp = RFIFOL(2+4);
- char_info->gp = RFIFOL(2+8);
- char_info->STR = RFIFOB(2+98);
- char_info->AGI = RFIFOB(2+99);
- char_info->VIT = RFIFOB(2+100);
- char_info->INT = RFIFOB(2+101);
- char_info->DEX = RFIFOB(2+102);
- char_info->LUK = RFIFOB(2+103);
- char_info->hair_style = RFIFOW(2+54);
- char_info->hair_color = RFIFOW(2+70);
- char_info->weapon = RFIFOW(2+56);
- RFIFOSKIP(108);
- //n_character++;
- } else if(RFIFOW(0)==0x006c) {
- switch(RFIFOB(2)) {
- case 0:
- ok("Error", "Access denied");
- break;
- case 1:
- ok("Error", "Cannot use this ID");
- break;
+ char_info->lv = RFIFOW(2+58);
+ char_info->xp = RFIFOL(2+4);
+ char_info->gp = RFIFOL(2+8);
+ char_info->STR = RFIFOB(2+98);
+ char_info->AGI = RFIFOB(2+99);
+ char_info->VIT = RFIFOB(2+100);
+ char_info->INT = RFIFOB(2+101);
+ char_info->DEX = RFIFOB(2+102);
+ char_info->LUK = RFIFOB(2+103);
+ char_info->hair_style = RFIFOW(2+54);
+ char_info->hair_color = RFIFOW(2+70);
+ char_info->weapon = RFIFOW(2+56);
+ RFIFOSKIP(108);
+ //n_character++;
+ } else if (RFIFOW(0) == 0x006c) {
+ switch (RFIFOB(2)) {
+ case 0:
+ ok("Error", "Access denied");
+ break;
+ case 1:
+ ok("Error", "Cannot use this ID");
+ break;
}
RFIFOSKIP(3);
n_character = 0;
- } else {
+ } else {
ok("Error", "Unknown error");
n_character = 0;
- }
- } else n_character = 0;
- }
+ }
}