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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-01-04 20:28:57 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-01-04 20:28:57 +0000
commit34b19f52d2f4a0b8e7eecf0900d1760460390b9d (patch)
tree0e1ddf0575ec5780d988623daf4fc25d813fc1fd /src/gui/char_select.cpp
parent180f39cb9da6e3169f95e9da5c8782c50f826af4 (diff)
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Reverted r0nny changes, enabled 3 slots to create players, smoothed player deletion.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp206
1 files changed, 142 insertions, 64 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index 7ac76854..209284f7 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -45,29 +45,53 @@
#include "../net/network.h"
#include "../net/protocol.h"
-
CharSelectDialog::CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
ConfirmDialog(m,
"Confirm", "Are you sure you want to delete this character?"),
- master(m)
+ master(m), mStatus(0)
{
}
void CharSelectDialog::CharDeleteConfirm::action(const std::string &eventId)
{
- ConfirmDialog::action(eventId);
+ //ConfirmDialog::action(eventId);
if (eventId == "yes") {
- master->serverCharDelete();
+ master->attemptCharDelete();
+ ConfirmDialog::yesButton->setEnabled(false);
+ ConfirmDialog::noButton->setEnabled(false);
+ mStatus = 1;
+ }
+ else
+ {
+ ConfirmDialog::action(eventId);
+ }
+}
+
+void CharSelectDialog::CharDeleteConfirm::logic()
+{
+ if (mStatus == 1)
+ {
+ if (packetReady())
+ {
+ master->checkCharDelete();
+ ConfirmDialog::action("yes");
+ }
+ else
+ {
+ flush();
+ }
}
}
CharSelectDialog::CharSelectDialog():
- Window("Select Character"), mStatus(0)
+ Window("Select Character"), mStatus(0), mCurrentSlot(0)
{
- selectButton = new Button("OK");
+ selectButton = new Button("Ok");
cancelButton = new Button("Cancel");
newCharButton = new Button("New");
delCharButton = new Button("Delete");
+ previousButton = new Button("Previous");
+ nextButton = new Button("Next");
nameLabel = new gcn::Label("Name");
levelLabel = new gcn::Label("Level");
jobLevelLabel = new gcn::Label("Job Level");
@@ -78,15 +102,19 @@ CharSelectDialog::CharSelectDialog():
newCharButton->setEventId("new");
cancelButton->setEventId("cancel");
delCharButton->setEventId("delete");
+ previousButton->setEventId("previous");
+ nextButton->setEventId("next");
int w = 195;
- int h = 195;
+ int h = 220;
setContentSize(w, h);
playerBox->setDimension(gcn::Rectangle(5, 5, w - 10, 90));
nameLabel->setDimension(gcn::Rectangle(10, 100, 128, 16));
levelLabel->setDimension(gcn::Rectangle(10, 116, 128, 16));
jobLevelLabel->setDimension(gcn::Rectangle(10, 132, 128, 16));
moneyLabel->setDimension(gcn::Rectangle(10, 148, 128, 16));
+ previousButton->setPosition(5, 170);
+ nextButton->setPosition(previousButton->getWidth() + 10, 170);
newCharButton->setPosition(5, h - 5 - newCharButton->getHeight());
delCharButton->setPosition(
5 + newCharButton->getWidth() + 5,
@@ -103,6 +131,8 @@ CharSelectDialog::CharSelectDialog():
add(cancelButton);
add(newCharButton);
add(delCharButton);
+ add(previousButton);
+ add(nextButton);
add(nameLabel);
add(levelLabel);
add(jobLevelLabel);
@@ -113,36 +143,73 @@ CharSelectDialog::CharSelectDialog():
cancelButton->addActionListener(this);
newCharButton->addActionListener(this);
delCharButton->addActionListener(this);
+ previousButton->addActionListener(this);
+ nextButton->addActionListener(this);
selectButton->requestFocus();
setLocationRelativeTo(getParent());
setPlayerInfo(NULL);
}
+void CharSelectDialog::changeSlot(int slot)
+{
+ mCurrentSlot = slot;
+ if (mCurrentSlot < 0)
+ {
+ mCurrentSlot = MAX_SLOT;
+ }
+ else if (mCurrentSlot > MAX_SLOT)
+ {
+ mCurrentSlot = 0;
+ }
+
+ if (char_info[mCurrentSlot] == NULL)
+ {
+ newCharButton->setEnabled(true);
+ }
+}
+
void CharSelectDialog::action(const std::string& eventId)
{
- if (eventId == "ok" && n_character > 0) {
+ if (eventId == "ok" && n_character > 0)
+ {
// Start game
- attemptCharSelect();
newCharButton->setEnabled(false);
delCharButton->setEnabled(false);
selectButton->setEnabled(false);
+ previousButton->setEnabled(false);
+ nextButton->setEnabled(false);
+ attemptCharSelect();
mStatus = 1;
}
- else if (eventId == "cancel") {
+ else if (eventId == "cancel")
+ {
state = EXIT_STATE;
}
- else if (eventId == "new") {
- if (n_character == 0) {
+ else if (eventId == "new")
+ {
+ if (n_character < MAX_SLOT + 1)
+ {
// Start new character dialog
- new CharCreateDialog(this);
+ new CharCreateDialog(this, mCurrentSlot);
}
- } else if (eventId == "delete") {
+ }
+ else if (eventId == "delete")
+ {
// Delete character
- if (n_character > 0) {
+ if (n_character > 0)
+ {
new CharDeleteConfirm(this);
}
}
+ else if (eventId == "previous")
+ {
+ changeSlot(mCurrentSlot - 1);
+ }
+ else if (eventId == "next")
+ {
+ changeSlot(mCurrentSlot + 1);
+ }
}
void CharSelectDialog::setPlayerInfo(PLAYER_INFO *pi)
@@ -159,10 +226,12 @@ void CharSelectDialog::setPlayerInfo(PLAYER_INFO *pi)
levelLabel->setCaption(levelCaption.str());
jobLevelLabel->setCaption(jobCaption.str());
moneyLabel->setCaption(moneyCaption.str());
- newCharButton->setEnabled(false);
- delCharButton->setEnabled(true);
- selectButton->setEnabled(true);
-
+ if (mStatus != 1)
+ {
+ newCharButton->setEnabled(false);
+ delCharButton->setEnabled(true);
+ selectButton->setEnabled(true);
+ }
playerBox->hairStyle = pi->hairStyle - 1;
playerBox->hairColor = pi->hairColor - 1;
playerBox->showPlayer = true;
@@ -182,22 +251,25 @@ void CharSelectDialog::setPlayerInfo(PLAYER_INFO *pi)
}
}
-void CharSelectDialog::serverCharDelete()
+void CharSelectDialog::attemptCharDelete()
{
// Request character deletion
MessageOut outMsg;
outMsg.writeInt16(0x0068);
- outMsg.writeInt32(char_info[0]->id);
+ outMsg.writeInt32(char_info[mCurrentSlot]->id);
outMsg.writeString("a@a.com", 40);
+}
+void CharSelectDialog::checkCharDelete()
+{
MessageIn msg = get_next_message();
if (msg.getId() == 0x006f)
{
skip(msg.getLength());
- delete char_info[0];
- free(char_info);
- n_character = 0;
+ delete char_info[mCurrentSlot];
+ n_character--;
+ char_info[mCurrentSlot] = NULL;
setPlayerInfo(NULL);
new OkDialog(this, "Info", "Player deleted");
}
@@ -217,7 +289,7 @@ void CharSelectDialog::attemptCharSelect()
// Request character selection
MessageOut outMsg;
outMsg.writeInt16(0x0066);
- outMsg.writeInt8(0);
+ outMsg.writeInt8(mCurrentSlot);
}
void
@@ -240,7 +312,16 @@ CharSelectDialog::checkCharSelect()
map_path = map_path.substr(0, map_path.rfind(".")) + ".tmx.gz";
map_address = msg.readInt32();
map_port = msg.readInt16();
- player_info = char_info[0];
+ player_info = char_info[mCurrentSlot];
+ // Clear unselected players infos
+ for (int i = 0; i < MAX_SLOT + 1; i++)
+ {
+ if (i != mCurrentSlot)
+ {
+ delete char_info[i];
+ }
+ }
+ free(char_info);
state = CONNECTING_STATE;
logger->log("CharSelect: Map: %s", map_path.c_str());
@@ -288,8 +369,9 @@ CharSelectDialog::checkCharSelect()
void CharSelectDialog::logic()
{
- if (n_character > 0) {
- setPlayerInfo(char_info[0]);
+ if (n_character > 0)
+ {
+ setPlayerInfo(char_info[mCurrentSlot]);
}
if (mStatus == 1)
@@ -305,8 +387,8 @@ void CharSelectDialog::logic()
}
}
-CharCreateDialog::CharCreateDialog(Window *parent):
- Window("Create Character", true, parent), mStatus(0)
+CharCreateDialog::CharCreateDialog(Window *parent, int slot):
+ Window("Create Character", true, parent), mStatus(0), mSlot(slot)
{
nameField = new TextField("");
nameLabel = new gcn::Label("Name:");
@@ -392,8 +474,8 @@ void CharCreateDialog::action(const std::string& eventId)
if (eventId == "create") {
if (getName().length() >= 4) {
// Attempt to create the character
- attemptCharCreate();
createButton->setEnabled(false);
+ attemptCharCreate();
mStatus = 1;
}
else {
@@ -438,7 +520,7 @@ void CharCreateDialog::attemptCharCreate()
outMsg.writeInt8(5);
outMsg.writeInt8(5);
outMsg.writeInt8(5);
- outMsg.writeInt8(0);
+ outMsg.writeInt8(mSlot);
outMsg.writeInt16(playerBox->hairColor + 1);
outMsg.writeInt16(playerBox->hairStyle + 1);
}
@@ -449,64 +531,60 @@ void CharCreateDialog::checkCharCreate()
if (msg.getId() == 0x006d)
{
- char_info = (PLAYER_INFO**)malloc(sizeof(PLAYER_INFO*));
- char_info[0] = new PLAYER_INFO;
-
- char_info[0]->id = msg.readInt32();
- char_info[0]->xp = msg.readInt32();
- char_info[0]->gp = msg.readInt32();
- char_info[0]->jobXp = msg.readInt32();
- char_info[0]->jobLvl = msg.readInt32();
+ PLAYER_INFO *tempPlayer = new PLAYER_INFO;
+
+ tempPlayer->id = msg.readInt32();
+ tempPlayer->xp = msg.readInt32();
+ tempPlayer->gp = msg.readInt32();
+ tempPlayer->jobXp = msg.readInt32();
+ tempPlayer->jobLvl = msg.readInt32();
msg.skip(8); // unknown
msg.readInt32(); // option
msg.readInt32(); // karma
msg.readInt32(); // manner
msg.skip(2); // unknown
- char_info[0]->hp = msg.readInt16();
- char_info[0]->maxHp = msg.readInt16();
- char_info[0]->mp = msg.readInt16();
- char_info[0]->maxMp = msg.readInt16();
+ tempPlayer->hp = msg.readInt16();
+ tempPlayer->maxHp = msg.readInt16();
+ tempPlayer->mp = msg.readInt16();
+ tempPlayer->maxMp = msg.readInt16();
msg.readInt16(); // speed
msg.readInt16(); // class
- char_info[0]->hairStyle = msg.readInt16();
- char_info[0]->weapon = msg.readInt16();
- char_info[0]->lvl = msg.readInt16();
+ tempPlayer->hairStyle = msg.readInt16();
+ tempPlayer->weapon = msg.readInt16();
+ tempPlayer->lvl = msg.readInt16();
msg.readInt16(); // skill point
msg.readInt16(); // head bottom
msg.readInt16(); // shield
msg.readInt16(); // head option top
msg.readInt16(); // head option mid
- char_info[0]->hairColor = msg.readInt16();
+ tempPlayer->hairColor = msg.readInt16();
msg.readInt16(); // unknown
- char_info[0]->name = msg.readString(24);
- char_info[0]->STR = msg.readInt8();
- char_info[0]->AGI = msg.readInt8();
- char_info[0]->VIT = msg.readInt8();
- char_info[0]->INT = msg.readInt8();
- char_info[0]->DEX = msg.readInt8();
- char_info[0]->LUK = msg.readInt8();
- char_info[0]->characterNumber = msg.readInt8(); // character number
+ tempPlayer->name = msg.readString(24);
+ tempPlayer->STR = msg.readInt8();
+ tempPlayer->AGI = msg.readInt8();
+ tempPlayer->VIT = msg.readInt8();
+ tempPlayer->INT = msg.readInt8();
+ tempPlayer->DEX = msg.readInt8();
+ tempPlayer->LUK = msg.readInt8();
+ int slot = msg.readInt8(); // character slot
msg.readInt8(); // unknown
- n_character = 1;
+ n_character++;
+ char_info[slot] = tempPlayer;
+ windowContainer->scheduleDelete(this);
}
else if (msg.getId() == 0x006e)
{
new OkDialog(this, "Error", "Failed to create character");
- n_character = 0;
+ createButton->setEnabled(true);
}
else
{
new OkDialog(this, "Error", "Unknown error");
- n_character = 0;
+ createButton->setEnabled(true);
}
skip(msg.getLength());
-
- // Remove window when succeeded
- if (n_character == 1) {
- windowContainer->scheduleDelete(this);
- }
}
void charSelectInputHandler(SDL_KeyboardEvent *keyEvent)