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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-30 01:34:16 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 20:00:07 +0100
commit1b1050da1c7b84cc72b7efbb2229294975be9e10 (patch)
tree68d15ccb015d58aeb5797ffd06efca3e55997c24 /src/gui/char_select.cpp
parent0d4142a891cd228da24ee3aa3bbd7dc622da5b75 (diff)
parent955a7613d1fe116fe5e1da07a222b6849b3c885c (diff)
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Merged with Aethyra master as of 2009-01-27
Conflicts: Almost everywhere.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp195
1 files changed, 96 insertions, 99 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index df57f969..e556dfa0 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -19,13 +19,13 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "char_select.h"
-
#include <string>
+#include <guichan/font.hpp>
#include <guichan/widgets/label.hpp>
#include "button.h"
+#include "char_select.h"
#include "confirm_dialog.h"
#include "ok_dialog.h"
#include "playerbox.h"
@@ -69,7 +69,8 @@ CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
void CharDeleteConfirm::action(const gcn::ActionEvent &event)
{
//ConfirmDialog::action(event);
- if (event.getId() == "yes") {
+ if (event.getId() == "yes")
+ {
master->attemptCharDelete();
}
ConfirmDialog::action(event);
@@ -81,38 +82,42 @@ CharSelectDialog::CharSelectDialog(Network *network,
Window(_("Select Character")), mNetwork(network),
mCharInfo(charInfo), mGender(gender), mCharSelected(false)
{
- mSelectButton = new Button(_("Ok"), "ok", this);
- mCancelButton = new Button(_("Cancel"), "cancel", this);
- mNewCharButton = new Button(_("New"), "new", this);
- mDelCharButton = new Button(_("Delete"), "delete", this);
- mPreviousButton = new Button(_("Previous"), "previous", this);
- mNextButton = new Button(_("Next"), "next", this);
+ // Control that shows the Player
+ mPlayerBox = new PlayerBox;
+ mPlayerBox->setWidth(74);
mNameLabel = new gcn::Label(strprintf(_("Name: %s"), ""));
mLevelLabel = new gcn::Label(strprintf(_("Level: %d"), 0));
mJobLevelLabel = new gcn::Label(strprintf(_("Job Level: %d"), 0));
mMoneyLabel = new gcn::Label(strprintf(_("Money: %d"), 0));
- // Control that shows the Player
- mPlayerBox = new PlayerBox;
- mPlayerBox->setWidth(74);
+ const std::string tempString = getFont()->getWidth(_("New")) <
+ getFont()->getWidth(_("Delete")) ?
+ _("Delete") : _("New");
+
+ mPreviousButton = new Button(_("Previous"), "previous", this);
+ mNextButton = new Button(_("Next"), "next", this);
+ mNewDelCharButton = new Button(tempString, "newdel", this);
+ mSelectButton = new Button(_("Ok"), "ok", this);
+ mCancelButton = new Button(_("Cancel"), "cancel", this);
ContainerPlacer place;
place = getPlacer(0, 0);
+
place(0, 0, mPlayerBox, 1, 6).setPadding(3);
- place(1, 0, mNameLabel, 3);
- place(1, 1, mLevelLabel, 3);
- place(1, 2, mJobLevelLabel, 3);
- place(1, 3, mMoneyLabel, 3);
- place(1, 4, mPreviousButton);
- place(2, 4, mNextButton);
- place(1, 5, mNewCharButton);
- place(2, 5, mDelCharButton);
- place.getCell().matchColWidth(1, 2);
+ place(1, 0, mNewDelCharButton);
+ place(1, 1, mNameLabel, 5);
+ place(1, 2, mLevelLabel, 5);
+ place(1, 3, mJobLevelLabel, 5);
+ place(1, 4, mMoneyLabel, 5);
+ place.getCell().matchColWidth(1, 4);
place = getPlacer(0, 2);
- place(0, 0, mSelectButton);
- place(1, 0, mCancelButton);
- reflowLayout(265, 0);
+ place(0, 0, mPreviousButton);
+ place(1, 0, mNextButton);
+ place(4, 0, mCancelButton);
+ place(5, 0, mSelectButton);
+
+ reflowLayout(250, 0);
setLocationRelativeTo(getParent());
setVisible(true);
@@ -125,8 +130,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event)
if (event.getId() == "ok" && n_character > 0)
{
// Start game
- mNewCharButton->setEnabled(false);
- mDelCharButton->setEnabled(false);
+ mNewDelCharButton->setEnabled(false);
mSelectButton->setEnabled(false);
mPreviousButton->setEnabled(false);
mNextButton->setEnabled(false);
@@ -137,20 +141,21 @@ void CharSelectDialog::action(const gcn::ActionEvent &event)
{
state = EXIT_STATE;
}
- else if (event.getId() == "new" && n_character <= MAX_SLOT)
- {
- // Start new character dialog
- CharCreateDialog *charCreateDialog =
- new CharCreateDialog(this, mCharInfo->getPos(), mNetwork, mGender);
- charServerHandler.setCharCreateDialog(charCreateDialog);
- }
- else if (event.getId() == "delete")
+ else if (event.getId() == "newdel")
{
- // Delete character
- if (mCharInfo->getEntry())
+ // Check for a character
+ if (mCharInfo->getEntry() && n_character <= MAX_SLOT )
{
new CharDeleteConfirm(this);
}
+ else
+ {
+ // Start new character dialog
+ CharCreateDialog *charCreateDialog =
+ new CharCreateDialog(this, mCharInfo->getPos(),
+ mNetwork, mGender);
+ charServerHandler.setCharCreateDialog(charCreateDialog);
+ }
}
else if (event.getId() == "previous")
{
@@ -174,18 +179,17 @@ void CharSelectDialog::updatePlayerInfo()
mMoneyLabel->setCaption(strprintf(_("Gold: %d"), pi->mGp));
if (!mCharSelected)
{
- mNewCharButton->setEnabled(false);
- mDelCharButton->setEnabled(true);
+ mNewDelCharButton->setCaption(_("Delete"));
mSelectButton->setEnabled(true);
}
}
- else {
+ else
+ {
mNameLabel->setCaption(strprintf(_("Name: %s"), ""));
mLevelLabel->setCaption(strprintf(_("Level: %d"), 0));
mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0));
mMoneyLabel->setCaption(strprintf(_("Money: %d"), 0));
- mNewCharButton->setEnabled(true);
- mDelCharButton->setEnabled(false);
+ mNewDelCharButton->setCaption(_("New"));
mSelectButton->setEnabled(false);
}
@@ -224,7 +228,8 @@ bool CharSelectDialog::selectByName(const std::string &name)
unsigned int oldPos = mCharInfo->getPos();
mCharInfo->select(0);
- do {
+ do
+ {
LocalPlayer *player = mCharInfo->getEntry();
if (player && player->getName() == name)
@@ -244,7 +249,10 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
{
mPlayer = new Player(0, 0, NULL);
mPlayer->setGender(gender);
- mPlayer->setHairStyle(rand() % Being::getHairStylesNr(), rand() % Being::getHairColorsNr());
+
+ int numberOfHairColors = ColorDB::size();
+
+ mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(), rand() % numberOfHairColors);
mNameField = new TextField("");
mNameLabel = new gcn::Label(_("Name:"));
@@ -258,41 +266,29 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
mCancelButton = new Button(_("Cancel"), "cancel", this);
mPlayerBox = new PlayerBox(mPlayer);
+ mPlayerBox->setWidth(74);
+
mNameField->setActionEventId("create");
+ mNameField->addActionListener(this);
- int w = 200;
- int h = 150;
- setContentSize(w, h);
- mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
- mNameLabel->setPosition(5, 5);
- mNameField->setDimension(
- gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight()));
- mPrevHairColorButton->setPosition(90, 35);
- mNextHairColorButton->setPosition(165, 35);
- mHairColorLabel->setPosition(5, 40);
- mPrevHairStyleButton->setPosition(90, 64);
- mNextHairStyleButton->setPosition(165, 64);
- mHairStyleLabel->setPosition(5, 70);
- mCancelButton->setPosition(
- w - 5 - mCancelButton->getWidth(),
- h - 5 - mCancelButton->getHeight());
- mCreateButton->setPosition(
- mCancelButton->getX() - 5 - mCreateButton->getWidth(),
- h - 5 - mCancelButton->getHeight());
+ ContainerPlacer place;
+ place = getPlacer(0, 0);
- mNameField->addActionListener(this);
+ place(0, 0, mNameLabel, 1);
+ place(1, 0, mNameField, 6);
+ place(0, 1, mHairStyleLabel, 1);
+ place(1, 1, mPrevHairStyleButton);
+ place(2, 1, mPlayerBox, 1, 8).setPadding(3);
+ place(3, 1, mNextHairStyleButton);
+ place(0, 2, mHairColorLabel, 1);
+ place(1, 2, mPrevHairColorButton);
+ place(3, 2, mNextHairColorButton);
+ place.getCell().matchColWidth(0, 2);
+ place = getPlacer(0, 2);
+ place(4, 0, mCancelButton);
+ place(5, 0, mCreateButton);
- add(mPlayerBox);
- add(mNameField);
- add(mNameLabel);
- add(mNextHairColorButton);
- add(mPrevHairColorButton);
- add(mHairColorLabel);
- add(mNextHairStyleButton);
- add(mPrevHairStyleButton);
- add(mHairStyleLabel);
- add(mCreateButton);
- add(mCancelButton);
+ reflowLayout(225, 0);
setLocationRelativeTo(getParent());
setVisible(true);
@@ -307,53 +303,54 @@ CharCreateDialog::~CharCreateDialog()
charServerHandler.setCharCreateDialog(0);
}
-void
-CharCreateDialog::action(const gcn::ActionEvent &event)
+void CharCreateDialog::action(const gcn::ActionEvent &event)
{
- if (event.getId() == "create") {
- if (getName().length() >= 4) {
+ int numberOfColors = ColorDB::size();
+ if (event.getId() == "create")
+ {
+ if (getName().length() >= 4)
+ {
// Attempt to create the character
mCreateButton->setEnabled(false);
attemptCharCreate();
}
- else {
+ else
+ {
new OkDialog("Error",
"Your name needs to be at least 4 characters.", this);
}
}
- else if (event.getId() == "cancel") {
+ else if (event.getId() == "cancel")
scheduleDelete();
- }
- else if (event.getId() == "nextcolor") {
- mPlayer->setHairStyle(-1, mPlayer->getHairColor() + 1);
- }
- else if (event.getId() == "prevcolor") {
- mPlayer->setHairStyle(-1, mPlayer->getHairColor() + Being::getHairColorsNr() - 1);
- }
- else if (event.getId() == "nextstyle") {
- mPlayer->setHairStyle(mPlayer->getHairStyle() + 1, -1);
- }
- else if (event.getId() == "prevstyle") {
- mPlayer->setHairStyle(mPlayer->getHairStyle() + Being::getHairStylesNr() - 1, -1);
- }
+ else if (event.getId() == "nextcolor")
+ mPlayer->setHairStyle(mPlayer->getHairStyle(),
+ (mPlayer->getHairColor() + 1) % numberOfColors);
+ else if (event.getId() == "prevcolor")
+ mPlayer->setHairStyle(mPlayer->getHairStyle(),
+ (mPlayer->getHairColor() + numberOfColors - 1) %
+ numberOfColors);
+ else if (event.getId() == "nextstyle")
+ mPlayer->setHairStyle(mPlayer->getHairStyle() + 1,
+ mPlayer->getHairColor());
+ else if (event.getId() == "prevstyle")
+ mPlayer->setHairStyle(mPlayer->getHairStyle() +
+ mPlayer->getNumOfHairstyles() - 1,
+ mPlayer->getHairColor());
}
-std::string
-CharCreateDialog::getName()
+std::string CharCreateDialog::getName()
{
std::string name = mNameField->getText();
trim(name);
return name;
}
-void
-CharCreateDialog::unlock()
+void CharCreateDialog::unlock()
{
mCreateButton->setEnabled(true);
}
-void
-CharCreateDialog::attemptCharCreate()
+void CharCreateDialog::attemptCharCreate()
{
// Send character infos
MessageOut outMsg(mNetwork);