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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 16:31:19 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 16:31:19 +0000
commite76a6e3d2cc40e382e2ca1c7348e36a4082a221b (patch)
tree5608d032613e083d86923ad7b339352e9f157498 /src/graphic/image.cpp
parent40b4ecacd44bd3040d9600d6304422bdd7e2e4c4 (diff)
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Got rid of hairset.dat and playerset.dat.
Diffstat (limited to 'src/graphic/image.cpp')
-rw-r--r--src/graphic/image.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/graphic/image.cpp b/src/graphic/image.cpp
index c5e28bfb..7bbf6a68 100644
--- a/src/graphic/image.cpp
+++ b/src/graphic/image.cpp
@@ -104,7 +104,7 @@ Spriteset::Spriteset(std::string filename)
}
}
-Spriteset::Spriteset(BITMAP *bmp, int width, int height)
+Spriteset::Spriteset(BITMAP *bmp, int width, int height, int offx, int offy)
{
/*
* We're creating sub bitmaps here for plain convenience. With SDL this'll
@@ -118,7 +118,7 @@ Spriteset::Spriteset(BITMAP *bmp, int width, int height)
{
spriteset.push_back(new VideoImage(
create_sub_bitmap(bmp, x, y, width, height),
- 30, 40));
+ offx, offy));
}
}
}