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authorAlexander Baldeck <alexander@archlinux.org>2004-10-03 11:39:13 +0000
committerAlexander Baldeck <alexander@archlinux.org>2004-10-03 11:39:13 +0000
commitaa48bc3bf9cae0fbf52173e81bc3c640c8c024c4 (patch)
tree79f0f2f7aa2c3ecd5001bad258059863120094cd /src/graphic/graphic.cpp
parent0635bb5b29e3a865889f9ddcf5b6867f53ee6281 (diff)
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1st permament stats-dialog
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp36
1 files changed, 16 insertions, 20 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 7390d283..48d1b5c7 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -32,22 +32,13 @@
#pragma warning (disable:4312)
#endif
-#include <allegro.h>
-#include "../game.h"
-#include "../map.h"
-#include "../being.h"
-#include "../gui/chat.h"
-#include "../gui/inventory.h"
-#include "../gui/shop.h"
-#include "../../data/graphic/gfx_data.h"
-
BITMAP *buffer, *double_buffer, *chat_background;
DATAFILE *tileset;
//extern char* itemCurrenyQ;
char itemCurrenyQ[10] = "0";
char page_num;
int map_x, map_y, camera_x, camera_y;
-DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player;
+DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player;
char speech[255] = "";
char npc_text[1000] = "";
TmwInventory inventory;
@@ -94,7 +85,7 @@ DIALOG sell_dialog[] = {
{ tmw_text_proc, 514, 326, 40, 100, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL },
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
-
+
DIALOG chat_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
{ tmw_edit_proc, 0, 574, 592, 25, 0, 0, 'c', 0, 90, 0, speech, NULL, NULL },
@@ -152,6 +143,7 @@ void init_graphic() {
npc_player = init_dialog(npc_dialog, -1);
position_dialog(npc_dialog, 300, 200);
skill_player = init_dialog(skill_dialog, -1);
+ stats_player = init_dialog(stats_dialog, -1);
buy_sell_player = init_dialog(buy_sell_dialog, -1);
buy_player = init_dialog(buy_dialog, -1);
sell_player = init_dialog(sell_dialog, -1);
@@ -172,8 +164,8 @@ void do_graphic(void) {
int offset_y = map_y & 15;
sort();
-
-
+
+
for(int j=0;j<20;j++)
for(int i=0;i<26;i++) {
if( /* get_tile(i+camera_x, j+camera_y, 0) >= 0 && */ get_tile(i+camera_x, j+camera_y, 0) < 600)
@@ -186,7 +178,7 @@ void do_graphic(void) {
NODE *old_node = NULL;
while(node) {
if((node->job>=100)&&(node->job<=110)) { // Draw a NPC
- masked_blit((BITMAP *)graphic[NPCSET_BMP].dat, buffer, (get_direction(node->coordinates)/2+4*(node->job-100))*25, 0, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y, 25, 40);
+ masked_blit((BITMAP *)graphic[NPCSET_BMP].dat, buffer, (get_direction(node->coordinates)/2+4*(node->job-100))*25, 0, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y, 25, 40);
} else if(node->job<10) { // Draw a player
node->text_x = (get_x(node->coordinates)-camera_x)*16-34+get_x_offset(node)-offset_x;
node->text_y = (get_y(node->coordinates)-camera_y)*16-36+get_y_offset(node)-offset_y;
@@ -206,7 +198,7 @@ void do_graphic(void) {
node->action = STAND;
// node->tick_time;
if(node->id==player_node->id)
- walk_status = 0;
+ walk_status = 0;
}
}
@@ -257,7 +249,7 @@ void do_graphic(void) {
alfont_textprintf_aa(double_buffer, gui_font, node->text_x*2+90-alfont_text_length(gui_font, node->speech)/2, node->text_y*2, node->speech_color, "%s", node->speech);
else
alfont_textprintf_aa(double_buffer, gui_font, node->text_x*2+60-alfont_text_length(gui_font, node->speech)/2, node->text_y*2, node->speech_color, "%s", node->speech);
-
+
node->speech_time--;
if(node->speech_time==0) {
free(node->speech);
@@ -265,13 +257,13 @@ void do_graphic(void) {
}
}
node = node->next;
- }
+ }
inventory.draw(double_buffer);
set_trans_blender(0, 0, 0, 110);
draw_trans_sprite(double_buffer, chat_background, 0, SCREEN_H-125);
-
+
chatlog.chat_draw(double_buffer, 8, gui_font);
gui_update(chat_player);
@@ -343,9 +335,13 @@ void do_graphic(void) {
if(show_skill_dialog) {
update_skill_dialog();
- if(gui_update(skill_player)==0)show_skill_dialog = false;
+ if(gui_update(skill_player)==0)show_skill_dialog = false;
}
-
+
+ // character status display
+ update_stats_dialog();
+ gui_update(stats_player);
+
alfont_textprintf(double_buffer, gui_font, 0, 0, MAKECOL_WHITE, "FPS:%i", fps);
blit(double_buffer, screen, 0, 0, 0, 0, 800, 600);