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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-01-15 14:15:50 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-01-15 14:15:50 +0000
commit9171b9739dfb8a1ca0bf963c5041d0a801e4aa90 (patch)
treea7e4514fb14b0c166ec052df1887b4963c51574b /src/graphic/graphic.cpp
parent806dd2ec3cdb39c8ae528b65f93984ed66496709 (diff)
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Being struct/class switch
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp189
1 files changed, 95 insertions, 94 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 1e40c845..27d4498d 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -102,12 +102,12 @@ char hairtable[14][4][2] = {
{ { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} } // SIT
};
-int get_x_offset(NODE *node) {
+int get_x_offset(Being *being) {
int offset = 0;
- char direction = get_direction(node->coordinates);
- if (node->action == WALK) {
+ char direction = being->direction;
+ if (being->action == WALK) {
if (direction != NORTH && direction != SOUTH) {
- offset = node->frame + 1;
+ offset = being->frame + 1;
if (offset == 5)offset = 0;
offset *= 8;
if (direction == WEST || direction == NW || direction == SW) {
@@ -119,12 +119,12 @@ int get_x_offset(NODE *node) {
return offset;
}
-int get_y_offset(NODE *node) {
+int get_y_offset(Being *being) {
int offset = 0;
- char direction = get_direction(node->coordinates);
- if (node->action == WALK) {
+ char direction = being->direction;
+ if (being->action == WALK) {
if (direction != EAST && direction != WEST) {
- offset = node->frame + 1;
+ offset = being->frame + 1;
if (offset == 5) offset = 0;
offset *= 8;
if (direction == NORTH || direction == NW || direction == NE) {
@@ -235,9 +235,9 @@ GraphicEngine::~GraphicEngine() {
}
void GraphicEngine::refresh() {
- map_x = (get_x(player_node->coordinates) - 13) * 32 +
+ map_x = (player_node->x - 13) * 32 +
get_x_offset(player_node);
- map_y = (get_y(player_node->coordinates) - 9) * 32 +
+ map_y = (player_node->y - 9) * 32 +
get_y_offset(player_node);
camera_x = map_x >> 5;
@@ -269,106 +269,106 @@ void GraphicEngine::refresh() {
}
// Draw nodes
- std::list<NODE*>::iterator beingIterator = beings.begin();
+ std::list<Being*>::iterator beingIterator = beings.begin();
while (beingIterator != beings.end()) {
- NODE *node = (*beingIterator);
+ Being *being = (*beingIterator);
- unsigned short x = get_x(node->coordinates);
- unsigned short y = get_y(node->coordinates);
- unsigned char dir = get_direction(node->coordinates) / 2;
+ unsigned short x = being->x;
+ unsigned short y = being->y;
+ unsigned char dir = being->direction / 2;
int sx = x - camera_x;
int sy = y - camera_y;
#ifdef DEBUG
- textprintf_ex(buffer, font, sx*32, sy*32+40, makecol(255, 255, 255), -1, "%i,%i | %i", x, y, node->frame);
+ textprintf_ex(buffer, font, sx*32, sy*32+40, makecol(255, 255, 255), -1, "%i,%i | %i", x, y, being->frame);
rect(buffer, sx*32, sy*32, sx*32+32, sy*32+32, makecol(0,0,255));
#endif
- if ((node->job >= 100) && (node->job <= 110)) { // Draw a NPC
- npcset->spriteset[4 * (node->job - 100) + dir]->draw(buffer,
+ if ((being->job >= 100) && (being->job <= 110)) { // Draw a NPC
+ npcset->spriteset[4 * (being->job - 100) + dir]->draw(buffer,
sx * 32 - 8 - offset_x,
sy * 32 - 52 - offset_y);
}
- else if (node->job < 10) { // Draw a player
- node->text_x = sx * 32 + get_x_offset(node) - offset_x;
- node->text_y = sy * 32 + get_y_offset(node) - offset_y;
- int hf = node->hair_color - 1 + 10 * (dir + 4 *
- (node->hair_style - 1));
+ else if (being->job < 10) { // Draw a player
+ being->text_x = sx * 32 + get_x_offset(being) - offset_x;
+ being->text_y = sy * 32 + get_y_offset(being) - offset_y;
+ int hf = being->hair_color - 1 + 10 * (dir + 4 *
+ (being->hair_style - 1));
- if (node->action == SIT) node->frame = 0;
- if (node->action == ATTACK) {
- int pf = node->frame + node->action + 4 * node->weapon;
+ if (being->action == SIT) being->frame = 0;
+ if (being->action == ATTACK) {
+ int pf = being->frame + being->action + 4 * being->weapon;
playerset->spriteset[4 * pf + dir]->draw(buffer,
- node->text_x - 64, node->text_y - 80);
+ being->text_x - 64, being->text_y - 80);
hairset->spriteset[hf]->draw(buffer,
- node->text_x - 2 + 2 * hairtable[pf][dir][0],
- node->text_y - 50 + 2 * hairtable[pf][dir][1]);
+ being->text_x - 2 + 2 * hairtable[pf][dir][0],
+ being->text_y - 50 + 2 * hairtable[pf][dir][1]);
}
else {
- int pf = node->frame + node->action;
+ int pf = being->frame + being->action;
playerset->spriteset[4 * pf + dir]->draw(buffer,
- node->text_x - 64, node->text_y - 80);
+ being->text_x - 64, being->text_y - 80);
hairset->spriteset[hf]->draw(buffer,
- node->text_x - 2 + 2 * hairtable[pf][dir][0],
- node->text_y - 50 + 2 * hairtable[pf][dir][1]);
+ being->text_x - 2 + 2 * hairtable[pf][dir][0],
+ being->text_y - 50 + 2 * hairtable[pf][dir][1]);
}
- if (node->emotion != 0) {
- emotionset->spriteset[node->emotion - 1]->draw(buffer,
- sx * 32 - 5 + get_x_offset(node) - offset_x,
- sy * 32 - 45 + get_y_offset(node) - offset_y);
- node->emotion_time--;
- if (node->emotion_time == 0) {
- node->emotion = 0;
+ if (being->emotion != 0) {
+ emotionset->spriteset[being->emotion - 1]->draw(buffer,
+ sx * 32 - 5 + get_x_offset(being) - offset_x,
+ sy * 32 - 45 + get_y_offset(being) - offset_y);
+ being->emotion_time--;
+ if (being->emotion_time == 0) {
+ being->emotion = 0;
}
}
- if (node->action != STAND && node->action != SIT) {
- node->frame =
- (get_elapsed_time(node->tick_time) * 4) / (node->speed);
-
- if (node->frame >= 4) {
- node->frame = 0;
- node->action = STAND;
- if (node->id == player_node->id) {
+ if (being->action != STAND && being->action != SIT) {
+ being->frame =
+ (get_elapsed_time(being->tick_time) * 4) / (being->speed);
+
+ if (being->frame >= 4) {
+ being->frame = 0;
+ being->action = STAND;
+ if (being->id == player_node->id) {
walk_status = 0;
}
}
}
}
- else if (node->job == 45) { // Draw a warp
+ else if (being->job == 45) { // Draw a warp
} else { // Draw a monster
- if (node->frame >= 4)
- node->frame = 3;
+ if (being->frame >= 4)
+ being->frame = 3;
- node->text_x = sx * 32 - 42 + get_x_offset(node) - offset_x;
- node->text_y = sy * 32 - 65 + get_y_offset(node) - offset_y;
+ being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x;
+ being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y;
- int sprnum = dir + 4 * (node->job - 1002);
- int mf = node->frame + node->action;
+ int sprnum = dir + 4 * (being->job - 1002);
+ int mf = being->frame + being->action;
- if (node->action == MONSTER_DEAD) {
+ if (being->action == MONSTER_DEAD) {
monsterset->spriteset[sprnum + 8 * MONSTER_DEAD]->draw(buffer,
- node->text_x + 30, node->text_y + 40);
+ being->text_x + 30, being->text_y + 40);
}
else {
monsterset->spriteset[sprnum + 8 * mf]->draw(buffer,
- node->text_x + 30, node->text_y + 40);
+ being->text_x + 30, being->text_y + 40);
}
- if (node->action != STAND) {
- node->frame =
- (get_elapsed_time(node->tick_time) * 4) / (node->speed);
+ if (being->action != STAND) {
+ being->frame =
+ (get_elapsed_time(being->tick_time) * 4) / (being->speed);
- if (node->frame >= 4) {
- if (node->action != MONSTER_DEAD && node->path) {
- if (node->path->next) {
+ if (being->frame >= 4) {
+ if (being->action != MONSTER_DEAD && being->path) {
+ if (being->path->next) {
int old_x, old_y, new_x, new_y;
- old_x = node->path->x;
- old_y = node->path->y;
- node->path = node->path->next;
- new_x = node->path->x;
- new_y = node->path->y;
+ old_x = being->path->x;
+ old_y = being->path->y;
+ being->path = being->path->next;
+ new_x = being->path->x;
+ new_y = being->path->y;
direction = 0;
if (new_x > old_x) {
@@ -386,30 +386,31 @@ void GraphicEngine::refresh() {
else if (new_y < old_y) direction = NORTH;
}
- set_coordinates(node->coordinates,
- node->path->x, node->path->y, direction);
+ being->x = being->path->x;
+ being->y = being->path->y;
+ being->direction = direction;
} else {
- node->action = STAND;
+ being->action = STAND;
}
- if (node->action != MONSTER_DEAD) {
- node->frame = 0;
+ if (being->action != MONSTER_DEAD) {
+ being->frame = 0;
}
- node->tick_time = tick_time;
- //node->frame = 0;
+ being->tick_time = tick_time;
+ //being->frame = 0;
}
}
}
}
- if (node->action == MONSTER_DEAD && node->frame >= 20) {
- delete node;
+ if (being->action == MONSTER_DEAD && being->frame >= 20) {
+ delete being;
beingIterator = beings.erase(beingIterator);
}
else {
beingIterator++;
}
- // nodes are ordered so if the next node y is > then the
+ // nodes are ordered so if the next being y is > then the
// last drawed for fringe layer, draw the missing lines
}
@@ -433,28 +434,28 @@ void GraphicEngine::refresh() {
// Draw player speech
beingIterator = beings.begin();
while (beingIterator != beings.end()) {
- NODE *node = (*beingIterator);
+ Being *being = (*beingIterator);
- if (node->speech != NULL) {
- if (node->speech_color == makecol(255, 255, 255)) {
+ if (being->speech != NULL) {
+ if (being->speech_color == makecol(255, 255, 255)) {
textprintf_centre_ex(buffer, font,
- node->text_x,
- node->text_y - 60,
- node->speech_color, -1,
- "%s", node->speech);
+ being->text_x,
+ being->text_y - 60,
+ being->speech_color, -1,
+ "%s", being->speech);
}
else {
textprintf_centre_ex(buffer, font,
- node->text_x + 60,
- node->text_y,
- node->speech_color, -1,
- "%s", node->speech);
+ being->text_x + 60,
+ being->text_y,
+ being->speech_color, -1,
+ "%s", being->speech);
}
- node->speech_time--;
- if (node->speech_time == 0) {
- free(node->speech);
- node->speech = NULL;
+ being->speech_time--;
+ if (being->speech_time == 0) {
+ free(being->speech);
+ being->speech = NULL;
}
}