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authorEugenio Favalli <elvenprogrammer@gmail.com>2004-10-03 13:34:33 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2004-10-03 13:34:33 +0000
commit1c44e1f097d387fcce872f4b67c9996c050e83f9 (patch)
tree1aeefd98eb1b24f3c3901bbe25c2014d145a6daa /src/graphic/graphic.cpp
parent33a122be88b1d16f6a45060a0237d643877f4ae3 (diff)
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*** empty log message ***
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp60
1 files changed, 43 insertions, 17 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 48d1b5c7..9946b613 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -65,24 +65,24 @@ DIALOG buy_sell_dialog[] = {
DIALOG buy_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
- { tmw_dialog_proc, 300, 200, 260, 175, 0, 0, 0, 0, 0, 0, (char *)"Buy", NULL, NULL },
- { tmw_button_proc, 450, 326+25, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL },
- { tmw_button_proc, 508, 326+25, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL },
+ { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Buy", NULL, NULL },
+ { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL },
+ { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL },
{ tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL },
- { tmw_text_proc, 304, 326+25, 180, 100, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
+ { tmw_text_proc, 304, 326+25, 50, 20, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ tmw_slider_proc, 304, 326, 200, 20, 255, 0, 0, 0, 10, 0, NULL, (void *)changeQ, NULL },
- { tmw_text_proc, 514, 326, 40, 100, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL },
+ { tmw_text_proc, 514, 326, 40, 20, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL },
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
DIALOG sell_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
- { tmw_dialog_proc, 300, 200, 260, 175, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL },
- { tmw_button_proc, 450, 326+25, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL },
- { tmw_button_proc, 508, 326+25, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL },
+ { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL },
+ { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL },
+ { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL },
{ tmw_slider_proc, 304, 326, 200, 20, 255, 0, 0, 0, 10, 0, NULL, (void *)changeQ, NULL },
{ tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL },
- { tmw_text_proc, 514, 326, 40, 100, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL },
+ { tmw_text_proc, 514, 326, 40, 20, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL },
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
@@ -96,11 +96,11 @@ int get_x_offset(NODE *node) {
int offset = 0;
char direction = get_direction(node->coordinates);
if(node->action==WALK) {
- if(direction==WEST || direction==EAST) {
+ if(direction!=NORTH && direction!=SOUTH) {
offset = node->frame + 1;
if(offset==5)offset = 0;
offset *= 4;
- if(direction==WEST) {
+ if(direction==WEST || direction==NW || direction==SW) {
offset = -offset;
offset += 16;
} else offset -= 16;
@@ -113,11 +113,11 @@ int get_y_offset(NODE *node) {
int offset = 0;
char direction = get_direction(node->coordinates);
if(node->action==WALK) {
- if(direction==SOUTH || direction==NORTH) {
+ if(direction!=EAST && direction!=WEST) {
offset = node->frame + 1;
if(offset==5)offset = 0;
offset *= 4;
- if(direction==NORTH) {
+ if(direction==NORTH || direction==NW || direction==NE) {
offset = -offset;
offset += 16;
} else offset -= 16;
@@ -206,19 +206,42 @@ void do_graphic(void) {
//rectfill(buffer, (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates)), (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates)), (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates))+16, (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates))+16, makecol(0,0,255));
} else { // Draw a monster
+ //node->speed = 10000;
+
+ //set_coordinates(node->coordinates, get_x(node->coordinates), get_y(node->coordinates), direction);*/
+
node->text_x = (get_x(node->coordinates)-camera_x)*16-20+get_x_offset(node)-offset_x;
node->text_y = (get_y(node->coordinates)-camera_y)*16-25+get_y_offset(node)-offset_y;
+ int r_x = node->text_x-get_x_offset(node);
+ int r_y = node->text_y-get_y_offset(node);
+
if(node->action==MONSTER_DEAD)node->frame = 0;
masked_blit((BITMAP *)graphic[MOBSET_BMP].dat, buffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*(node->frame+node->action), node->text_x, node->text_y, 60, 60);
+ //rectfill(buffer, r_x, r_y, r_x+16, r_y+16, makecol(0,0,255));
+ //alfont_textprintf(buffer, gui_font, node->text_x, node->text_y, MAKECOL_WHITE, "%i", node->frame);
+
if(node->action!=STAND) {
node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed);
if(node->frame>=4) {
if(node->action!=MONSTER_DEAD) {
- if(node->path && node->action!=MONSTER_DEAD) {
+ if(node->path->next && node->action!=MONSTER_DEAD) {
PATH_NODE *old = node->path;
- set_coordinates(node->coordinates, node->path->x, node->path->y, 0);
- node->path = node->path->next;
+ node->path = node->path->next;
+ direction = 0;
+ //if(node->path->next) {
+ if(node->path->x>old->x && node->path->y>old->y)direction = SE;
+ else if(node->path->x<old->x && node->path->y>old->y)direction = SW;
+ else if(node->path->x>old->x && node->path->y<old->y)direction = NE;
+ else if(node->path->x<old->x && node->path->y<old->y)direction = NW;
+ else if(node->path->x>old->x)direction = EAST;
+ else if(node->path->x<old->x)direction = WEST;
+ else if(node->path->y>old->y)direction = SOUTH;
+ else if(node->path->y<old->y)direction = NORTH;
+ //}
+
+ set_coordinates(node->coordinates, node->path->x, node->path->y, direction);
+
if(old!=NULL)
free(old);
} else node->action = STAND;
@@ -290,7 +313,9 @@ void do_graphic(void) {
char money[20];
sprintf(money, "%i gp", char_info->zeny);
buy_dialog[4].dp = &money;
- buy_dialog[5].d1 = (int)(char_info->zeny/get_item_price(buy_dialog[6].d1));
+ buy_dialog[5].d1 = (int)(char_info->zeny/get_item_price(buy_dialog[3].d1));
+ if(buy_dialog[5].d2>buy_dialog[5].d1)
+ //alfont_textprintf(double_buffer, gui_font, 0, 10, MAKECOL_WHITE, "%i", buy_dialog[5].d1);
dialog_message(buy_dialog, MSG_DRAW, 0, 0);
if(!gui_update(buy_player)) {
show_npc_dialog = shutdown_dialog(buy_player);
@@ -313,6 +338,7 @@ void do_graphic(void) {
sell_dialog[3].d2 = sell_dialog[3].d1;
sprintf((char *)sell_dialog[5].dp, "%i %i", sell_dialog[3].d1, sell_dialog[3].d2);
}*/
+ alfont_textprintf(double_buffer, gui_font, 0, 10, MAKECOL_WHITE, "%i", sell_dialog[3].d1);
dialog_message(sell_dialog, MSG_DRAW, 0, 0);
if(!gui_update(sell_player)) {
show_npc_dialog = shutdown_dialog(sell_player);