summaryrefslogtreecommitdiff
path: root/src/graphic/graphic.cpp
diff options
context:
space:
mode:
authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-02 00:15:20 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-02 00:15:20 +0000
commit8501e358510dac20b7aa457408e36c48fe387df0 (patch)
tree46d9baeae1ed466d79b1b0b33151dac8c9ba1157 /src/graphic/graphic.cpp
parentb7cded07732a85204b7e251d51cf4538a58ce374 (diff)
downloadmana-client-8501e358510dac20b7aa457408e36c48fe387df0.tar.gz
mana-client-8501e358510dac20b7aa457408e36c48fe387df0.tar.bz2
mana-client-8501e358510dac20b7aa457408e36c48fe387df0.tar.xz
mana-client-8501e358510dac20b7aa457408e36c48fe387df0.zip
Moved map drawing loop into the Map class and made it safer (it doesn't try to
draw tiles outside of the map area). The tmw.ini file was removed, we're using config.xml now.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp49
1 files changed, 19 insertions, 30 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 0d8a926b..1602e13b 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -162,6 +162,16 @@ Graphics::~Graphics()
_endDraw();
}
+int Graphics::getWidth()
+{
+ return screen->w;
+}
+
+int Graphics::getHeight()
+{
+ return screen->h;
+}
+
void Graphics::drawImageRect(
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
@@ -367,8 +377,8 @@ void Engine::draw()
map_x = (player_node->x - 13) * 32 + get_x_offset(player_node);
map_y = (player_node->y - 9) * 32 + get_y_offset(player_node);
- camera_x = map_x >> 5;
- camera_y = map_y >> 5;
+ camera_x = map_x / 32;
+ camera_y = map_y / 32;
int offset_x = map_x & 31;
int offset_y = map_y & 31;
@@ -378,20 +388,11 @@ void Engine::draw()
frame++;
// Draw tiles below nodes
- for (int j = 0; j < 20; j++) {
- for (int i = 0; i < 26; i++) {
- Image *tile0 = tiledMap->getTile(i + camera_x, j + camera_y, 0);
- Image *tile1 = tiledMap->getTile(i + camera_x, j + camera_y, 1);
-
- if (tile0) {
- tile0->draw(screen, i * 32 - offset_x, j * 32 - offset_y);
- }
- if (tile1) {
- tile1->draw(screen, i * 32 - offset_x, j * 32 - offset_y);
- }
- }
+ if (tiledMap) {
+ tiledMap->draw(guiGraphics, map_x, map_y, 0);
+ tiledMap->draw(guiGraphics, map_x, map_y, 1);
}
-
+
// Draw items
std::list<FloorItem*>::iterator floorItemIterator = floorItems.begin();
while (floorItemIterator != floorItems.end())
@@ -531,21 +532,9 @@ void Engine::draw()
// last drawed for fringe layer, draw the missing lines
}
- // Draw tiles above nodes
- for (int j = 0; j < 20; j++) {
- for (int i = 0; i < 26; i++) {
- Image *tile = tiledMap->getTile(i + camera_x, j + camera_y, 2);
-
- if (tile) {
- tile->draw(screen, i * 32 - offset_x, j * 32 - offset_y);
-
-#ifdef DEBUG
- guiGraphics->setColor(gcn::Color(0, 0, 0));
- guiGraphics->drawRectangle(gcn::Rectangle(
- i * 32 - offset_x, j * 32 - offset_y, 32, 32));
-#endif
- }
- }
+ // Draw tiles below nodes
+ if (tiledMap) {
+ tiledMap->draw(guiGraphics, map_x, map_y, 2);
}
// Find a path from the player to the mouse, and draw it. This is for debug