From 8501e358510dac20b7aa457408e36c48fe387df0 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Wed, 2 Mar 2005 00:15:20 +0000 Subject: Moved map drawing loop into the Map class and made it safer (it doesn't try to draw tiles outside of the map area). The tmw.ini file was removed, we're using config.xml now. --- src/graphic/graphic.cpp | 49 +++++++++++++++++++------------------------------ 1 file changed, 19 insertions(+), 30 deletions(-) (limited to 'src/graphic/graphic.cpp') diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 0d8a926b..1602e13b 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -162,6 +162,16 @@ Graphics::~Graphics() _endDraw(); } +int Graphics::getWidth() +{ + return screen->w; +} + +int Graphics::getHeight() +{ + return screen->h; +} + void Graphics::drawImageRect( int x, int y, int w, int h, Image *topLeft, Image *topRight, @@ -367,8 +377,8 @@ void Engine::draw() map_x = (player_node->x - 13) * 32 + get_x_offset(player_node); map_y = (player_node->y - 9) * 32 + get_y_offset(player_node); - camera_x = map_x >> 5; - camera_y = map_y >> 5; + camera_x = map_x / 32; + camera_y = map_y / 32; int offset_x = map_x & 31; int offset_y = map_y & 31; @@ -378,20 +388,11 @@ void Engine::draw() frame++; // Draw tiles below nodes - for (int j = 0; j < 20; j++) { - for (int i = 0; i < 26; i++) { - Image *tile0 = tiledMap->getTile(i + camera_x, j + camera_y, 0); - Image *tile1 = tiledMap->getTile(i + camera_x, j + camera_y, 1); - - if (tile0) { - tile0->draw(screen, i * 32 - offset_x, j * 32 - offset_y); - } - if (tile1) { - tile1->draw(screen, i * 32 - offset_x, j * 32 - offset_y); - } - } + if (tiledMap) { + tiledMap->draw(guiGraphics, map_x, map_y, 0); + tiledMap->draw(guiGraphics, map_x, map_y, 1); } - + // Draw items std::list::iterator floorItemIterator = floorItems.begin(); while (floorItemIterator != floorItems.end()) @@ -531,21 +532,9 @@ void Engine::draw() // last drawed for fringe layer, draw the missing lines } - // Draw tiles above nodes - for (int j = 0; j < 20; j++) { - for (int i = 0; i < 26; i++) { - Image *tile = tiledMap->getTile(i + camera_x, j + camera_y, 2); - - if (tile) { - tile->draw(screen, i * 32 - offset_x, j * 32 - offset_y); - -#ifdef DEBUG - guiGraphics->setColor(gcn::Color(0, 0, 0)); - guiGraphics->drawRectangle(gcn::Rectangle( - i * 32 - offset_x, j * 32 - offset_y, 32, 32)); -#endif - } - } + // Draw tiles below nodes + if (tiledMap) { + tiledMap->draw(guiGraphics, map_x, map_y, 2); } // Find a path from the player to the mouse, and draw it. This is for debug -- cgit v1.2.3-60-g2f50