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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-13 11:36:36 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-13 11:36:36 +0000
commitafc770043be553998555e9ac1cffca68dc482d48 (patch)
tree60e99ade9464b0a1de2ec246724a7bfe0957eec4 /src/game.cpp
parentcfcc1bc3a756185bd39dd858ebbe69b5916ac11b (diff)
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Merged cleanups and content changes from the trunk. Also fixed compiling with
OpenGL enabled.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp30
1 files changed, 8 insertions, 22 deletions
diff --git a/src/game.cpp b/src/game.cpp
index fab88aa9..eada1128 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -167,8 +167,7 @@ int get_elapsed_time(int start_time)
void createGuiWindows(Network *network)
{
// Create dialogs
- chatWindow = new ChatWindow(
- config.getValue("homeDir", "") + std::string("/chatlog.txt"), network);
+ chatWindow = new ChatWindow(network);
menuWindow = new MenuWindow();
statusWindow = new StatusWindow(player_node);
miniStatusWindow = new MiniStatusWindow();
@@ -359,29 +358,16 @@ void Game::logic()
gameTime = tick_time;
fpsLimit = (int)config.getValue("fpslimit", 50);
- if (fpsLimit)
- {
- delta = 1000 / fpsLimit;
- }
- else
- {
- delta = 0;
- }
+ delta = fpsLimit ? 1000 / fpsLimit : 0;
// Update the screen when application is active, delay otherwise
- if (SDL_GetAppState() & SDL_APPACTIVE)
+ if (SDL_GetAppState() & SDL_APPACTIVE &&
+ (abs(tick_time * 10 - drawTime) >= delta))
{
- if (abs(tick_time * 10 - drawTime) >= delta)
- {
- frame++;
- engine->draw(graphics);
- graphics->updateScreen();
- drawTime += delta;
- }
- else
- {
- SDL_Delay(10);
- }
+ frame++;
+ engine->draw(graphics);
+ graphics->updateScreen();
+ drawTime += delta;
}
else
{