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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-23 21:59:21 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-23 22:00:09 +0100
commit99e8a3fd77b63a029fe02dcf771b6af1aad252ed (patch)
tree03c296d1f89859aae35336dfe2f58df09d256fd3 /src/game.cpp
parentfa8a4bf49100c0a1d5b96e00803f43bbbb861100 (diff)
parent347452b9b69ef3af29c577b7751082822e900c01 (diff)
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Merge branch 'aethyra/master'
Conflicts: Many files.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index e04a5ee8..3ca8f5ae 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -218,14 +218,14 @@ void createGuiWindows(Network *network)
chatWindow->setVisible((bool) config.getValue(
chatWindow->getWindowName() + "Visible", true));
miniStatusWindow->setVisible((bool) config.getValue(
- miniStatusWindow->getWindowName() + "Visible", true));
+ miniStatusWindow->getPopupName() + "Visible", true));
buyDialog->setVisible(false);
sellDialog->setVisible(false);
minimap->setVisible((bool) config.getValue(
minimap->getWindowName() + "Visible", true));
tradeWindow->setVisible(false);
menuWindow->setVisible((bool) config.getValue(
- menuWindow->getWindowName() + "Visible", true));
+ menuWindow->getPopupName() + "Visible", true));
itemShortcutWindow->setVisible((bool) config.getValue(
itemShortcutWindow->getWindowName() + "Visible", true));
emoteShortcutWindow->setVisible((bool) config.getValue(
@@ -410,8 +410,11 @@ void Game::optionChanged(const std::string &name)
{
int fpsLimit = (int) config.getValue("fpslimit", 0);
- // Calculate new minimum frame time
- mMinFrameTime = fpsLimit ? 1000 / fpsLimit : 0;
+ // Calculate new minimum frame time. If one isn't set, use 60 FPS.
+ // (1000 / 60 is 16.66) Since the client can go well above the refresh
+ // rates for monitors now in OpenGL mode, this cutoff is done to help
+ // conserve on CPU time.
+ mMinFrameTime = fpsLimit ? 1000 / fpsLimit : 16;
// Reset draw time to current time
mDrawTime = tick_time * 10;