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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 19:44:23 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 20:18:11 +0100
commit712ca58c011123505c807266dcc8d9d84ca1aa44 (patch)
tree27c0dfe49f21bffe25007f70475be3223d3fa851 /src/game.cpp
parentff5e1957dd4fde40e41e4c5e4b9e04e1f36e5ef2 (diff)
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Made eAthena's Network class statically accessible
Now the instance doesn't need to be passed into the MessageOut class anymore. Expect a lot of cleanup in the next commit.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 4687ed1f..5b389c3f 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -468,8 +468,7 @@ Game::Game(Network *network):
* packet is handled by the older version, but its response
* is ignored by the client
*/
- MessageOut msg(mNetwork);
- msg.writeInt16(CMSG_CLIENT_PING);
+ MessageOut msg(CMSG_CLIENT_PING);
msg.writeInt32(tick_time);
engine->changeMap(map_path);