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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-01 20:20:21 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-10 20:31:51 +0100
commit683da50e37fbbb2e3f70a4421a06dabd9bb912d8 (patch)
tree065526585f7af480df2eae40ed0acc1595331fd4 /src/game.cpp
parent8a88347e9ee6ce9f14d638cf602f3a763bc3ff01 (diff)
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player_node -> local_player
Reviewed-by: Ablu
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 226d275a..7a887fb2 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -232,7 +232,7 @@ Game::Game():
initEngines();
// Initialize beings
- actorSpriteManager->setPlayer(player_node);
+ actorSpriteManager->setPlayer(local_player);
Joystick::init();
// TODO: The user should be able to choose which one to use
@@ -255,7 +255,7 @@ Game::~Game()
del_0(actorSpriteManager)
if (Client::getState() != STATE_CHANGE_MAP)
- del_0(player_node)
+ del_0(local_player)
del_0(channelManager)
del_0(commandHandler)
del_0(joystick)
@@ -273,10 +273,10 @@ static bool saveScreenshot()
static unsigned int screenshotCount = 0;
// We don't want to show IP addresses in screenshots
- const bool showip = player_node->getShowIp();
+ const bool showip = local_player->getShowIp();
if (showip)
{
- player_node->setShowIp(false);
+ local_player->setShowIp(false);
actorSpriteManager->updatePlayerNames();
gui->draw();
}
@@ -285,7 +285,7 @@ static bool saveScreenshot()
if (showip)
{
- player_node->setShowIp(true);
+ local_player->setShowIp(true);
actorSpriteManager->updatePlayerNames();
}
@@ -374,8 +374,8 @@ void Game::logic()
*/
static void handleItemPickUp()
{
- int x = player_node->getTileX();
- int y = player_node->getTileY();
+ int x = local_player->getTileX();
+ int y = local_player->getTileY();
// Let's look for items around until you find one.
bool found = false;
@@ -387,12 +387,12 @@ static void handleItemPickUp()
if (item)
{
found = true;
- player_node->pickUp(item);
+ local_player->pickUp(item);
// We found it, so set the player
// direction accordingly,
- player_node->lookAt(
- player_node->getMap()->getTileCenter(xX, yY));
+ local_player->lookAt(
+ local_player->getMap()->getTileCenter(xX, yY));
// Get out of the loops
break;
@@ -652,7 +652,7 @@ void Game::handleInput()
break;
case KeyboardConfig::KEY_SIT:
// Player sit action
- player_node->toggleSit();
+ local_player->toggleSit();
used = true;
break;
case KeyboardConfig::KEY_HIDE_WINDOWS:
@@ -766,7 +766,7 @@ void Game::handleInput()
return;
// Moving player around
- if (player_node->isAlive() && !PlayerInfo::isTalking() &&
+ if (local_player->isAlive() && !PlayerInfo::isTalking() &&
!chatWindow->isInputFocused() && !quitDialog && !TextDialog::isActive())
{
// Get the state of the keyboard keys
@@ -808,24 +808,24 @@ void Game::handleInput()
if (keyboard.isKeyActive(keyboard.KEY_EMOTE) && direction != 0)
{
- if (player_node->getDirection() != direction)
+ if (local_player->getDirection() != direction)
{
- player_node->setDirection(direction);
+ local_player->setDirection(direction);
Net::getPlayerHandler()->setDirection(direction);
}
direction = 0;
}
else
{
- player_node->setWalkingDir(direction);
+ local_player->setWalkingDir(direction);
}
// Attacking monsters
if (keyboard.isKeyActive(keyboard.KEY_ATTACK) ||
(joystick && joystick->buttonPressed(0)))
{
- if (player_node->getTarget())
- player_node->attack(player_node->getTarget(), true);
+ if (local_player->getTarget())
+ local_player->attack(local_player->getTarget(), true);
}
if (keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK))
@@ -834,13 +834,13 @@ void Game::handleInput()
bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET);
// A set target has highest priority
- if (!player_node->getTarget())
+ if (!local_player->getTarget())
{
// Only auto target Monsters
- target = actorSpriteManager->findNearestLivingBeing(player_node,
+ target = actorSpriteManager->findNearestLivingBeing(local_player,
20, ActorSprite::MONSTER);
}
- player_node->attack(target, newTarget);
+ local_player->attack(target, newTarget);
}
// Target the nearest player/monster/npc
@@ -859,13 +859,13 @@ void Game::handleInput()
else if (keyboard.isKeyActive(keyboard.KEY_TARGET_NPC))
currentTarget = ActorSprite::NPC;
- Being *target = actorSpriteManager->findNearestLivingBeing(player_node,
+ Being *target = actorSpriteManager->findNearestLivingBeing(local_player,
20, currentTarget);
- if (target && (target != player_node->getTarget() ||
+ if (target && (target != local_player->getTarget() ||
currentTarget != mLastTarget))
{
- player_node->setTarget(target);
+ local_player->setTarget(target);
mLastTarget = currentTarget;
}
}
@@ -878,7 +878,7 @@ void Game::handleInput()
if (event.type == SDL_KEYDOWN &&
keyboard.getKeyIndex(event.key.keysym.sym) == KeyboardConfig::KEY_TALK)
{
- Being *target = player_node->getTarget();
+ Being *target = local_player->getTarget();
if (target)
{
@@ -891,24 +891,24 @@ void Game::handleInput()
if (!keyboard.isKeyActive(keyboard.KEY_ATTACK)
&& keyboard.isKeyActive(keyboard.KEY_TARGET))
{
- player_node->stopAttack();
+ local_player->stopAttack();
}
if (joystick)
{
if (joystick->buttonPressed(1))
{
- const int x = player_node->getTileX();
- const int y = player_node->getTileY();
+ const int x = local_player->getTileX();
+ const int y = local_player->getTileY();
FloorItem *item = actorSpriteManager->findItem(x, y);
if (item)
- player_node->pickUp(item);
+ local_player->pickUp(item);
}
else if (joystick->buttonPressed(2))
{
- player_node->toggleSit();
+ local_player->toggleSit();
}
}
}
@@ -929,8 +929,8 @@ void Game::changeMap(const std::string &mapPath)
// Unset the map of the player so that its particles are cleared before
// being deleted in the next step
- if (player_node)
- player_node->setMap(0);
+ if (local_player)
+ local_player->setMap(0);
particleEngine->clear();