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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-13 14:32:36 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-13 14:32:36 +0000 |
commit | 4b2a028c8002609bd9256d1f8fd73aceee5c44fc (patch) | |
tree | 7fea11c221b5bd44a8c3cbf17643a3637e229493 /src/game.cpp | |
parent | 821732ebbc2760ec98e0097f38a962c67285d421 (diff) | |
download | mana-client-4b2a028c8002609bd9256d1f8fd73aceee5c44fc.tar.gz mana-client-4b2a028c8002609bd9256d1f8fd73aceee5c44fc.tar.bz2 mana-client-4b2a028c8002609bd9256d1f8fd73aceee5c44fc.tar.xz mana-client-4b2a028c8002609bd9256d1f8fd73aceee5c44fc.zip |
No need to keep track of mouse position ourselves. Also put default startup
mode to windowed.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp index b9b417df..e4fd0dff 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -47,7 +47,6 @@ volatile bool action_time = false; int current_npc, server_tick; extern unsigned char screen_mode; int fps = 0, frame = 0; -int mouseX = 0, mouseY = 0; OkDialog *deathNotice = NULL; @@ -286,12 +285,6 @@ void do_input() } } - else if (event.type == SDL_MOUSEMOTION) - { - // Update the known mouse position - mouseX = event.motion.x; - mouseY = event.motion.y; - } // Push input to GUI when not used if (!used) { |