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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-05 22:15:43 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-06 21:25:37 +0100
commit242e3bb8d92def67d5c30f2f2fd974cfb117ec04 (patch)
tree7f247e04e238a0edc0281ec8ed85539b2be81137 /src/flooritemmanager.cpp
parent51e14c9d7aab75fe60f68d4943759eef66eafe9a (diff)
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Merged the Engine class into the Game class
There was little point in keeping the Engine class separate. It wasn't an engine at all, but only kept track of the currently active map, a job more suitable for the Game class anyway.
Diffstat (limited to 'src/flooritemmanager.cpp')
-rw-r--r--src/flooritemmanager.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/flooritemmanager.cpp b/src/flooritemmanager.cpp
index 9bfd02ae..72735d74 100644
--- a/src/flooritemmanager.cpp
+++ b/src/flooritemmanager.cpp
@@ -22,6 +22,8 @@
#include "flooritemmanager.h"
#include "flooritem.h"
+#include "game.h"
+
#include "utils/dtor.h"
FloorItemManager::~FloorItemManager()
@@ -29,9 +31,9 @@ FloorItemManager::~FloorItemManager()
clear();
}
-FloorItem *FloorItemManager::create(int id, int itemId,
- int x, int y, Map *map)
+FloorItem *FloorItemManager::create(int id, int itemId, int x, int y)
{
+ Map *map = Game::instance()->getCurrentMap();
FloorItem *floorItem = new FloorItem(id, itemId, x, y, map);
mFloorItems.push_back(floorItem);
return floorItem;
@@ -49,9 +51,9 @@ void FloorItemManager::clear()
mFloorItems.clear();
}
-FloorItem *FloorItemManager::findById(int id)
+FloorItem *FloorItemManager::findById(int id) const
{
- FloorItemIterator i;
+ FloorItems::const_iterator i;
for (i = mFloorItems.begin(); i != mFloorItems.end(); i++)
{
if ((*i)->getId() == id)
@@ -63,9 +65,9 @@ FloorItem *FloorItemManager::findById(int id)
return NULL;
}
-FloorItem *FloorItemManager::findByCoordinates(int x, int y)
+FloorItem *FloorItemManager::findByCoordinates(int x, int y) const
{
- FloorItemIterator i;
+ FloorItems::const_iterator i;
for (i = mFloorItems.begin(); i != mFloorItems.end(); i++)
{
if ((*i)->getX() == x && (*i)->getY() == y)