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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-02-02 19:54:42 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-02-02 19:54:42 +0000
commitaf6d41608a32266ed0251ba4909daa4fa81baca6 (patch)
tree93e8f90ee849ed21d8cb352ecd38710a4ed48b8d /src/engine.h
parent63dcf62ec17992b8993dcab5ace8f3af5c7f8277 (diff)
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Made Engine class even more useless by moving emoticon loading into Being.
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/engine.h b/src/engine.h
index 90cee9c0..eb6891ad 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -31,7 +31,7 @@ class Network;
/**
* Game engine. Actually hardly does anything anymore except keeping track of
- * the current map and loading the emotes.
+ * the current map.
*/
class Engine
{
@@ -42,11 +42,6 @@ class Engine
Engine(Network *network);
/**
- * Destructor.
- */
- ~Engine();
-
- /**
* Returns the currently active map.
*/
Map *getCurrentMap() { return mCurrentMap; }