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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 21:13:02 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 21:13:02 +0100
commit60f10c242fc4f99b0ab0f8d8c6d4b4acde0022cd (patch)
tree2a3f33bb7af2bf88998a5337e1a739ea12712519 /src/engine.h
parent712ca58c011123505c807266dcc8d9d84ca1aa44 (diff)
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Clean up of most of the Network pointers
Now that messages can be sent without requiring a pointer to the Network instance, a lot of cleanup was possible.
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/engine.h b/src/engine.h
index 60b1f6c8..eafce3b9 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -25,9 +25,6 @@
#include <string>
class Map;
-#ifdef EATHENA_SUPPORT
-class Network;
-#endif
/**
* Game engine. Actually hardly does anything anymore except keeping track of
@@ -39,11 +36,7 @@ class Engine
/**
* Constructor.
*/
-#ifdef EATHENA_SUPPORT
- Engine(Network *network);
-#else
Engine();
-#endif
/**
* Destructor.
@@ -69,9 +62,6 @@ class Engine
private:
Map *mCurrentMap;
-#ifdef EATHENA_SUPPORT
- Network *mNetwork;
-#endif
std::string mMapName;
};