From 60f10c242fc4f99b0ab0f8d8c6d4b4acde0022cd Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Fri, 27 Mar 2009 21:13:02 +0100 Subject: Clean up of most of the Network pointers Now that messages can be sent without requiring a pointer to the Network instance, a lot of cleanup was possible. --- src/engine.h | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/engine.h') diff --git a/src/engine.h b/src/engine.h index 60b1f6c8..eafce3b9 100644 --- a/src/engine.h +++ b/src/engine.h @@ -25,9 +25,6 @@ #include class Map; -#ifdef EATHENA_SUPPORT -class Network; -#endif /** * Game engine. Actually hardly does anything anymore except keeping track of @@ -39,11 +36,7 @@ class Engine /** * Constructor. */ -#ifdef EATHENA_SUPPORT - Engine(Network *network); -#else Engine(); -#endif /** * Destructor. @@ -69,9 +62,6 @@ class Engine private: Map *mCurrentMap; -#ifdef EATHENA_SUPPORT - Network *mNetwork; -#endif std::string mMapName; }; -- cgit v1.2.3-70-g09d2