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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-25 20:03:31 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-25 20:03:31 +0000
commit9ba130f4628d8e52ebd50b810e761a81f69c0c4a (patch)
tree7493736309632e753f4f3aba1d001f14f9ad765f /src/engine.cpp
parent7cd9c0d02d148cdbacbca6624d8749a344ddbfe0 (diff)
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Move extern declaration of the floor item list. Lower indentation level.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 72d90a61..50e271de 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -23,6 +23,7 @@
#include "engine.h"
+#include <list>
#include <sstream>
#include <guichan/imagefont.hpp>
@@ -55,6 +56,7 @@ extern Being *autoTarget;
extern Graphics *graphics;
extern Minimap *minimap;
extern Spriteset *hairset, *playerset;
+extern std::list<FloorItem*> floorItems;
char itemCurrenyQ[10] = "0";
int camera_x, camera_y;