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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 18:18:39 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-23 04:17:28 +0200
commita3e5eadaa503e16a4e02af40f1d36a2bb0b5c243 (patch)
tree49d94fee1286d5c8c5dc01fdf22e7b3dda4338a9 /src/compoundsprite.h
parentba5b70974c5dfa0be3105e72a0a012455b28e7a9 (diff)
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Made the being death sequence better handled.
Now the death animation is set to the minimum of 1.5 seconds just as in the older versions, but permit longer sequences as well. I didn't put a maximum hard cap on it as it may be a burden for the maintainers whatever the hard cap would be, and as it isn't vital to set one anyway. Resolves: Mana-Mantis #364. Reviewed-by: bjorn, Jaxad0127.
Diffstat (limited to 'src/compoundsprite.h')
-rw-r--r--src/compoundsprite.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compoundsprite.h b/src/compoundsprite.h
index 3a5e0129..17fdfd18 100644
--- a/src/compoundsprite.h
+++ b/src/compoundsprite.h
@@ -70,6 +70,8 @@ public:
size_t getFrameCount() const;
+ int getDuration() const;
+
size_t size() const
{ return std::vector<Sprite*>::size(); }