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authorJared Adams <jaxad0127@gmail.com>2011-05-09 03:55:11 -0600
committerJared Adams <jaxad0127@gmail.com>2011-05-17 09:59:05 -0600
commitae4aea451d6e2c44b273c963026c4fd697568f79 (patch)
tree8f909b2c23baf3abb21b1c3987872fb891daa42f /src/being.h
parentdbfee8acae48ee1eec46d049656e83e952686ece (diff)
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Fix sprite buffering size issues
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/being.h b/src/being.h
index d2a2701a..f380e0b8 100644
--- a/src/being.h
+++ b/src/being.h
@@ -381,16 +381,6 @@ class Being : public ActorSprite, public EventListener
}
/**
- * Returns the horizontal size of the current base sprite of the being.
- */
- virtual int getWidth() const;
-
- /**
- * Returns the vertical size of the current base sprite of the being.
- */
- virtual int getHeight() const;
-
- /**
* Returns the being's pixel radius used to detect collisions.
*/
virtual int getCollisionRadius() const;