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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-03 11:31:39 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-03 11:37:00 +0200
commit91242cdfe50922e7258a04743bd940956c0453da (patch)
tree85e66499c7a12920ec2309142e839abd74bee53b /src/being.h
parent1bc515864c9f317562b3edb0267a3cc4db5737ad (diff)
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Moved mIsGM from Being to Player and made isGM() const
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/being.h b/src/being.h
index daedcf33..a870ff0b 100644
--- a/src/being.h
+++ b/src/being.h
@@ -287,11 +287,6 @@ class Being : public Sprite
#endif
/**
- * Triggers whether or not to show the name as a GM name.
- */
- virtual void setGM() { mIsGM = true; }
-
- /**
* Performs being logic.
*/
virtual void logic();
@@ -568,7 +563,6 @@ class Being : public Sprite
Map *mMap; /**< Map on which this being resides */
std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
- bool mIsGM;
bool mParticleEffects; /**< Whether to display particles or not */
/** Engine-related infos about weapon. */