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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-29 01:21:45 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-30 15:59:52 +0200
commit8a67e721880959b431d220e2d1fd5b60a4f11ad7 (patch)
treee8383591a0cd3d4849309a6ab0fa1d67823f371c /src/being.h
parentfe87acd14acd2aa33c9b8a03a77d80d6a7648f1b (diff)
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Added customizable on-hit effects for characters.
This patch adds support for the following two parameters in weapon items: hit-effect-id: Effect triggered on the victim on normal hit. critical-hit-effect-id: Triggered on the victim on critical hit. (Specified in effects.xml) The patch also permits the use of custom defaults set in paths.xml by setting the following keys: (Paths are relative to the 'particles' key value, here.) hitEffectId: defaulted to effect id 26. criticalHitEffectId: defaulted to effect id 28. Resolves: Mana-mantis #337. Reviewed-by: bcs86
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index a4e2e443..bc749a3a 100644
--- a/src/being.h
+++ b/src/being.h
@@ -176,6 +176,9 @@ class Being : public ActorSprite, public EventListener
*/
virtual void handleAttack(Being *victim, int damage, AttackType type);
+ const ItemInfo *getEquippedWeapon() const
+ { return mEquippedWeapon; }
+
/**
* Returns the name of the being.
*/