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authorBertram <bertram@cegetel.net>2010-01-27 01:46:58 +0100
committerBertram <bertram@cegetel.net>2010-01-27 01:46:58 +0100
commit572ed6a1aa6c847e8764bddf2bb0d687ecf1a405 (patch)
treef0183d944a3a887b359e2dc2895e87a9c2767e66 /src/being.h
parent692aac3122843c59610684802e25b92cc9f0a33c (diff)
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Added mutators/accessors to being.h and smal cleanups.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h132
1 files changed, 93 insertions, 39 deletions
diff --git a/src/being.h b/src/being.h
index 9f50b2cc..c564482a 100644
--- a/src/being.h
+++ b/src/being.h
@@ -115,18 +115,6 @@ class Being : public Sprite, public ConfigListener
*/
enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 };
- int mFrame;
-#ifdef EATHENA_SUPPORT
- int mWalkTime;
-#endif
- int mEmotion; /**< Currently showing emotion */
- int mEmotionTime; /**< Time until emotion disappears */
- int mSpeechTime;
-
- int mAttackSpeed; /**< Attack speed */
- Action mAction; /**< Action the being is performing */
- Uint16 mJob; /**< Job (player job, npc, monster, creature ) */
-
/**
* Constructor.
*
@@ -143,12 +131,42 @@ class Being : public Sprite, public ConfigListener
*/
void clearPath();
+#ifdef EATHENA_SUPPORT
+ /**
+ * Returns the walk time.
+ * Used to know which frame to display and trigger
+ * the next Tile step.
+ */
+ int getWalkTime() const { return mWalkTime; }
+
+ /**
+ * Set the current WalkTime value.
+ * @see Ea::BeingHandler that set it to tick time.
+ */
+ void setWalkTime(int walkTime) { mWalkTime = walkTime; }
+
+ /**
+ * Makes this being take the next step (tile) of its path.
+ */
+ virtual void nextStep();
+
+ /**
+ * Get the current X pixel offset.
+ */
+ int getXOffset() const
+ { return getOffset(LEFT, RIGHT); }
+
+ /**
+ * Get the current Y pixel offset.
+ */
+ int getYOffset() const
+ { return getOffset(UP, DOWN); }
+
/**
* Sets a new destination for this being to walk to.
*/
-#ifdef EATHENA_SUPPORT
virtual void setDestination(int destX, int destY);
-#else
+#elif MANASERV_SUPPORT
/**
* Creates a path for the being from current position to ex and ey
*/
@@ -234,13 +252,6 @@ class Being : public Sprite, public ConfigListener
*/
int getNumberOfLayers() const;
-#ifdef EATHENA_SUPPORT
- /**
- * Makes this being take the next step of his path.
- */
- virtual void nextStep();
-#endif
-
/**
* Performs being logic.
*/
@@ -261,6 +272,16 @@ class Being : public Sprite, public ConfigListener
*/
virtual Type getType() const { return UNKNOWN; }
+ /**
+ * Return Being's current Job (player job, npc, monster, creature )
+ */
+ Uint16 getJob() const { return mJob; }
+
+ /**
+ * Set Being's current Job (player job, npc, monster, creature )
+ */
+ void setJob(Uint16 job) { mJob = job; }
+
/**
* Sets the walk speed.
* in pixels per second for eAthena,
@@ -276,6 +297,18 @@ class Being : public Sprite, public ConfigListener
float getWalkSpeed() const { return mWalkSpeed; }
/**
+ * Sets the attack speed.
+ * @todo In what unit?
+ */
+ void setAttackSpeed(int speed) { mAttackSpeed = speed; }
+
+ /**
+ * Gets the attack speed.
+ * @todo In what unit?
+ */
+ int getAttackSpeed() const { return mAttackSpeed; }
+
+ /**
* Sets the sprite id.
*/
void setId(int id) { mId = id; }
@@ -293,6 +326,11 @@ class Being : public Sprite, public ConfigListener
virtual void setAction(Action action, int attackType = 0);
/**
+ * Get the being's action currently performed.
+ */
+ Action getCurrentAction() const { return mAction; }
+
+ /**
* Returns whether this being is still alive.
*/
bool isAlive() const { return mAction != DEAD; }
@@ -307,12 +345,15 @@ class Being : public Sprite, public ConfigListener
*/
void setDirection(Uint8 direction);
-#ifdef EATHENA_SUPPORT
/**
- * Returns the walk time.
+ * Returns the being's current sprite frame number.
*/
- int getWalkTime() const { return mWalkTime; }
-#endif
+ int getCurrentFrame() const { return mFrame; }
+
+ /**
+ * Set the being's current sprite frame number.
+ */
+ void setFrame(int frame) { mFrame = frame; }
/**
* Returns the direction the being is facing.
@@ -361,20 +402,6 @@ class Being : public Sprite, public ConfigListener
int getPixelY() const
{ return mPos.y; }
-#ifdef EATHENA_SUPPORT
- /**
- * Get the current X pixel offset.
- */
- int getXOffset() const
- { return getOffset(LEFT, RIGHT); }
-
- /**
- * Get the current Y pixel offset.
- */
- int getYOffset() const
- { return getOffset(UP, DOWN); }
-#endif
-
/**
* Sets the position of this being.
*/
@@ -438,6 +465,11 @@ class Being : public Sprite, public ConfigListener
*/
void untarget() { mUsedTargetCursor = NULL; }
+
+ /**
+ * Set the Emoticon type and time displayed above
+ * the being.
+ */
void setEmote(Uint8 emotion, Uint8 emote_time)
{
mEmotion = emotion;
@@ -445,6 +477,12 @@ class Being : public Sprite, public ConfigListener
}
/**
+ * Get the current Emoticon type displayed above
+ * the being.
+ */
+ Uint8 getEmotion() const { return mEmotion; }
+
+ /**
* Sets the being's stun mode. If zero, the being is `normal',
* otherwise it is `stunned' in some fashion.
*/
@@ -539,6 +577,22 @@ class Being : public Sprite, public ConfigListener
virtual void showName();
+ /** The current sprite Frame number to be displayed */
+ int mFrame;
+
+#ifdef EATHENA_SUPPORT
+ /** Used to trigger the nextStep (walking on next Tile) */
+ int mWalkTime;
+#endif
+ int mEmotion; /**< Currently showing emotion */
+ int mEmotionTime; /**< Time until emotion disappears */
+ /** Time until the last speech sentence disappears */
+ int mSpeechTime;
+
+ int mAttackSpeed; /**< Attack speed */
+ Action mAction; /**< Action the being is performing */
+ Uint16 mJob; /**< Job (player job, npc, monster, creature ) */
+
int mId; /**< Unique sprite id */
Uint8 mDirection; /**< Facing direction */
Uint8 mSpriteDirection; /**< Facing direction */