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authorJared Adams <jaxad0127@gmail.com>2009-05-05 22:15:16 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-05 22:15:16 -0600
commit61f7c4269472c806e63b1061cd4e4b8c831c3b59 (patch)
tree052606a21908545b494b5c36e3edc93ce10eaef1 /src/being.cpp
parent99dbfa9e84ea30993d44d2a39bd5d06ae553c849 (diff)
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Remove extra check on player target
~Being does this too, so let's leave it there.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 843f7da6..e24dee21 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -718,10 +718,34 @@ void Being::logic()
if (mUsedTargetCursor)
mUsedTargetCursor->update(tick_time * 10);
+ if (getType() == NPC)
+ {
+ for (int i = 0; i < VECTOREND_SPRITE; i++)
+ {
+ if (mSprites[i])
+ printf("Has sprite %d\n", i);
+ else
+ printf("Has not sprite %d\n", i);
+ }
+ }
+
for (int i = 0; i < VECTOREND_SPRITE; i++)
{
if (mSprites[i])
mSprites[i]->update(tick_time * 10);
+ }////
+
+ if (getType() == NPC)
+ {
+ for (int i = 0; i < VECTOREND_SPRITE; i++)
+ {
+ if (mSprites[i])
+ printf("Has sprite %d\n", i);
+ else
+ printf("Has not sprite %d\n", i);
+ }
+
+ assert(false);
}
// Restart status/particle effects, if needed
@@ -757,6 +781,19 @@ void Being::draw(Graphics *graphics, int offsetX, int offsetY) const
mSprites[i]->draw(graphics, px, py);
}
}
+
+ if (getType() == NPC)
+ {
+ for (int i = 0; i < VECTOREND_SPRITE; i++)
+ {
+ if (mSprites[i])
+ printf("Has sprite %d\n", i);
+ else
+ printf("Has not sprite %d\n", i);
+ }
+
+ assert(false);
+ }
}
void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)