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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-13 11:36:36 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-13 11:36:36 +0000
commitafc770043be553998555e9ac1cffca68dc482d48 (patch)
tree60e99ade9464b0a1de2ec246724a7bfe0957eec4 /src/animation.cpp
parentcfcc1bc3a756185bd39dd858ebbe69b5916ac11b (diff)
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Merged cleanups and content changes from the trunk. Also fixed compiling with
OpenGL enabled.
Diffstat (limited to 'src/animation.cpp')
-rw-r--r--src/animation.cpp387
1 files changed, 28 insertions, 359 deletions
diff --git a/src/animation.cpp b/src/animation.cpp
index 313fd25c..1213d0d6 100644
--- a/src/animation.cpp
+++ b/src/animation.cpp
@@ -23,13 +23,9 @@
#include "animation.h"
-#include <cassert>
+#include <algorithm>
-#include "log.h"
-
-#include "resources/image.h"
-#include "resources/resourcemanager.h"
-#include "resources/spriteset.h"
+#include "utils/dtor.h"
Animation::Animation():
mTime(0)
@@ -41,17 +37,20 @@ void
Animation::update(unsigned int time)
{
mTime += time;
- if (!mAnimationPhases.empty())
+ if (mAnimationPhases.empty())
+ return;
+
+ unsigned int delay = iCurrentPhase->delay;
+ if (!delay)
+ return;
+
+ while (mTime > delay)
{
- unsigned int delay = iCurrentPhase->delay;
- while (mTime > delay && delay > 0)
+ mTime -= delay;
+ iCurrentPhase++;
+ if (iCurrentPhase == mAnimationPhases.end())
{
- mTime -= delay;
- iCurrentPhase++;
- if (iCurrentPhase == mAnimationPhases.end())
- {
- iCurrentPhase = mAnimationPhases.begin();
- }
+ iCurrentPhase = mAnimationPhases.begin();
}
}
}
@@ -59,25 +58,15 @@ Animation::update(unsigned int time)
int
Animation::getCurrentPhase() const
{
- if (mAnimationPhases.empty())
- {
- return -1;
- }
- else
- {
- return iCurrentPhase->image;
- }
+ return mAnimationPhases.empty() ? -1 : iCurrentPhase->image;
}
void
Animation::addPhase(int image, unsigned int delay, int offsetX, int offsetY)
{
//add new phase to animation list
- AnimationPhase newPhase;
- newPhase.image = image;
- newPhase.delay = delay;
- newPhase.offsetX = offsetX;
- newPhase.offsetY = offsetY;
+ AnimationPhase newPhase = { image, delay, offsetX, offsetY };
+
mAnimationPhases.push_back(newPhase);
//reset animation circle
iCurrentPhase = mAnimationPhases.begin();
@@ -86,14 +75,14 @@ Animation::addPhase(int image, unsigned int delay, int offsetX, int offsetY)
int
Animation::getLength()
{
+ if (mAnimationPhases.empty())
+ return 0;
+
std::list<AnimationPhase>::iterator i;
int length = 0;
- if (!mAnimationPhases.empty())
+ for (i = mAnimationPhases.begin(); i != mAnimationPhases.end(); i++)
{
- for (i = mAnimationPhases.begin(); i != mAnimationPhases.end(); i++)
- {
- length += (*i).delay;
- }
+ length += i->delay;
}
return length;
}
@@ -105,352 +94,32 @@ Action::Action():
Action::~Action()
{
- for (AnimationIterator i = mAnimations.begin(); i != mAnimations.end(); i++)
- {
- delete i->second;
- }
+ std::for_each(mAnimations.begin(), mAnimations.end(), make_dtor(mAnimations));
mAnimations.clear();
}
Animation*
-Action::getAnimation(const std::string& direction) const
+Action::getAnimation(int direction) const
{
- Animation *animation = NULL;
Animations::const_iterator i = mAnimations.find(direction);
// When the direction isn't defined, try the default
if (i == mAnimations.end())
{
- i = mAnimations.find("default");
+ i = mAnimations.find(0);
}
- if (i != mAnimations.end())
- {
- animation = i->second;
- }
-
- return animation;
+ return (i == mAnimations.end()) ? NULL : i->second;
}
void
-Action::setAnimation(const std::string& direction, Animation *animation)
+Action::setAnimation(int direction, Animation *animation)
{
// Set first direction as default direction
if (mAnimations.empty())
{
- mAnimations["default"] = animation;
+ mAnimations[0] = animation;
}
mAnimations[direction] = animation;
}
-
-
-AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant):
- mAction(NULL),
- mDirection("down"),
- mLastTime(0),
- mSpeed(1.0f)
-{
- int size;
- ResourceManager *resman = ResourceManager::getInstance();
- char *data = (char*)resman->loadFile(animationFile.c_str(), size);
-
- if (!data) {
- logger->error("Animation: Could not find " + animationFile + "!");
- }
-
- xmlDocPtr doc = xmlParseMemory(data, size);
- free(data);
-
- if (!doc)
- {
- logger->error("Animation: Error while parsing animation definition file!");
- return;
- }
-
- xmlNodePtr node = xmlDocGetRootElement(doc);
- if (!node || !xmlStrEqual(node->name, BAD_CAST "sprite"))
- {
- logger->error("Animation: this is not a valid animation definition file!");
- return;
- }
-
- // Get the variant
- int variant_num = getProperty(node, "variants", 0);
- int variant_offset = getProperty(node, "variant_offset", 0);
-
- if (variant_num > 0 && variant < variant_num )
- {
- variant_offset *= variant;
- }
- else
- {
- variant_offset = 0;
- }
-
- for (node = node->xmlChildrenNode; node != NULL; node = node->next)
- {
- if (xmlStrEqual(node->name, BAD_CAST "imageset"))
- {
- int width = getProperty(node, "width", 0);
- int height = getProperty(node, "height", 0);
- std::string name = getProperty(node, "name", "");
- std::string imageSrc = getProperty(node, "src", "");
-
- Spriteset *spriteset =
- resman->getSpriteset(imageSrc, width, height);
-
- if (!spriteset)
- {
- logger->error("Couldn't load spriteset!");
- }
- else
- {
- mSpritesets[name] = spriteset;
- }
- }
- // get action
- else if (xmlStrEqual(node->name, BAD_CAST "action"))
- {
- std::string name = getProperty(node, "name", "");
- std::string imageset = getProperty(node, "imageset", "");
-
- if (name.length() == 0)
- {
- logger->log("Warning: unnamed action in %s",
- animationFile.c_str());
- }
-
- Action *action = new Action();
-
- if (mSpritesets.find(imageset) != mSpritesets.end())
- {
- action->setSpriteset(mSpritesets[imageset]);
- mActions[name] = action;
- }
- else
- {
- logger->log("Warning: imageset \"%s\" not defined in %s",
- imageset.c_str(),
- animationFile.c_str());
-
- // Discard action and skip loading animations
- delete action;
- continue;
- }
-
- // get animations
- for (xmlNodePtr animationNode = node->xmlChildrenNode;
- animationNode != NULL;
- animationNode = animationNode->next)
- {
- if (xmlStrEqual(animationNode->name, BAD_CAST "animation"))
- {
- std::string direction =
- getProperty(animationNode, "direction", "");
-
- Animation *animation = new Animation();
-
- // Get animation phases
- for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode;
- phaseNode != NULL;
- phaseNode = phaseNode->next)
- {
- int delay = getProperty(phaseNode, "delay", 0);
-
- if (xmlStrEqual(phaseNode->name, BAD_CAST "frame"))
- {
- int index = getProperty(phaseNode, "index", -1);
- int offsetX = getProperty(phaseNode, "offsetX", 0);
- int offsetY = getProperty(phaseNode, "offsetY", 0);
-
- offsetY = offsetY - mSpritesets[imageset]->getHeight() + 32;
- offsetX = offsetX - mSpritesets[imageset]->getWidth() / 2 + 16;
- animation->addPhase(index + variant_offset, delay,
- offsetX, offsetY);
- }
- else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence"))
- {
- int start = getProperty(phaseNode, "start", 0);
- int end = getProperty(phaseNode, "end", 0);
- int offsetY = 0 - mSpritesets[imageset]->getHeight() + 32;
- int offsetX = 0 - mSpritesets[imageset]->getWidth() / 2 + 16;
- while (end >= start)
- {
- animation->addPhase(start + variant_offset,
- delay, offsetX, offsetY);
- start++;
- }
- }
- } // for phaseNode
- action->setAnimation(direction, animation);
- } // if "<animation>"
- } // for animationNode
- } // if "<imageset>" else if "<action>"
- } // for node
-
- // Complete missing actions
- substituteAction("walk", "stand");
- substituteAction("walk", "run");
- substituteAction("attack", "stand");
- substituteAction("attack_swing", "attack");
- substituteAction("attack_stab", "attack_swing");
- substituteAction("attack_bow", "attack_stab");
- substituteAction("attack_throw", "attack_swing");
- substituteAction("cast_magic", "attack_swing");
- substituteAction("use_item", "cast_magic");
- substituteAction("sit", "stand");
- substituteAction("sleeping", "sit");
- substituteAction("hurt", "stand");
- substituteAction("dead", "hurt");
-
- // Play the stand animation by default
- play("stand");
-
- xmlFreeDoc(doc);
-}
-
-int
-AnimatedSprite::getProperty(xmlNodePtr node, const char* name, int def)
-{
- xmlChar *prop = xmlGetProp(node, BAD_CAST name);
- if (prop) {
- int val = atoi((char*)prop);
- xmlFree(prop);
- return val;
- }
- else {
- return def;
- }
-}
-
-std::string
-AnimatedSprite::getProperty(xmlNodePtr node, const char* name,
- const std::string& def)
-{
- xmlChar *prop = xmlGetProp(node, BAD_CAST name);
- if (prop) {
- std::string val = (char*)prop;
- xmlFree(prop);
- return val;
- }
- else {
- return def;
- }
-}
-
-void
-AnimatedSprite::substituteAction(const std::string& complete,
- const std::string& with)
-{
- if (mActions.find(complete) == mActions.end())
- {
- mActions[complete] = mActions[with];
- }
-}
-
-AnimatedSprite::~AnimatedSprite()
-{
- for (SpritesetIterator i = mSpritesets.begin(); i != mSpritesets.end(); ++i)
- {
- i->second->decRef();
- }
- mSpritesets.clear();
-}
-
-void
-AnimatedSprite::play(const std::string& action)
-{
- Actions::iterator iAction;
- iAction = mActions.find(action);
-
- if (iAction == mActions.end())
- {
- logger->log("Warning: no action \"%s\" defined!", action.c_str());
- mAction = NULL;
- return;
- }
-
- if (mAction != iAction->second)
- {
- mAction = iAction->second;
- mLastTime = 0;
- }
-
- mSpeed = 1.0f;
-}
-
-void
-AnimatedSprite::play(const std::string& action, int time)
-{
- play(action);
-
- if (mAction != NULL)
- {
- Animation *animation = mAction->getAnimation(mDirection);
- int animationLength = animation->getLength();
- mSpeed = (float) animationLength / time;
- }
-}
-
-void
-AnimatedSprite::update(int time)
-{
- // Avoid freaking out at first frame or when tick_time overflows
- if (time < mLastTime || mLastTime == 0) mLastTime = time;
-
- // If not enough time have passed yet, do nothing
- if (time > mLastTime)
- {
- if (mAction != NULL)
- {
- Animation *animation = mAction->getAnimation(mDirection);
- animation->update((unsigned int)((time - mLastTime) * mSpeed));
- mLastTime = time;
- }
- }
-}
-
-bool
-AnimatedSprite::draw(Graphics* graphics, Sint32 posX, Sint32 posY) const
-{
- if (mAction != NULL)
- {
- Animation *animation = mAction->getAnimation(mDirection);
-
- if (animation->getCurrentPhase() >= 0)
- {
- Spriteset *spriteset = mAction->getSpriteset();
- Image *image = spriteset->get(animation->getCurrentPhase());
- Sint32 offsetX = animation->getOffsetX();
- Sint32 offsetY = animation->getOffsetY();
- return graphics->drawImage(image, posX + offsetX, posY + offsetY);
- }
- }
-
- return false;
-}
-
-int
-AnimatedSprite::getWidth() const
-{
- if (mAction != NULL)
- {
- Spriteset *spriteset = mAction->getSpriteset();
- return spriteset->getWidth();
- }
-
- return 0;
-}
-
-int
-AnimatedSprite::getHeight() const
-{
- if (mAction != NULL)
- {
- Spriteset *spriteset = mAction->getSpriteset();
- return spriteset->getHeight();
- }
-
- return 0;
-}