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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-17 20:10:51 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-17 20:10:51 +0100 |
commit | 1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb (patch) | |
tree | 02556c7271844901a023b84b0fa84982ccff9bff /src/animatedsprite.h | |
parent | 3dba40474d5b1525e8723139ae7be7576967feea (diff) | |
download | mana-client-1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb.tar.gz mana-client-1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb.tar.bz2 mana-client-1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb.tar.xz mana-client-1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb.zip |
Code reformatting
Mainly making sure 'const std::string &' is used everywhere instead of
'std::string const &'. The former has always been the preferred order in
this project.
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r-- | src/animatedsprite.h | 27 |
1 files changed, 10 insertions, 17 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h index 405bf42e..41857d8f 100644 --- a/src/animatedsprite.h +++ b/src/animatedsprite.h @@ -50,7 +50,8 @@ class AnimatedSprite * @param filename the file of the sprite to animate * @param variant the sprite variant */ - static AnimatedSprite *load(std::string const &filename, int variant = 0); + static AnimatedSprite *load(const std::string &filename, + int variant = 0); /** * Destructor. @@ -60,50 +61,42 @@ class AnimatedSprite /** * Resets the animated sprite. */ - void - reset(); + void reset(); /** * Plays an action using the current direction */ - void - play(SpriteAction action); + void play(SpriteAction action); /** * Inform the animation of the passed time so that it can output the * correct animation frame. */ - void - update(int time); + void update(int time); /** * Draw the current animation frame at the coordinates given in screen * pixels. */ - bool - draw(Graphics* graphics, int posX, int posY) const; + bool draw(Graphics* graphics, int posX, int posY) const; /** * gets the width in pixels of the image of the current frame */ - int - getWidth() const; + int getWidth() const; /** * gets the height in pixels of the image of the current frame */ - int - getHeight() const; + int getHeight() const; /** * Sets the direction. */ - void - setDirection(SpriteDirection direction); + void setDirection(SpriteDirection direction); private: - bool - updateCurrentAnimation(unsigned int dt); + bool updateCurrentAnimation(unsigned int dt); SpriteDirection mDirection; /**< The sprite direction. */ int mLastTime; /**< The last time update was called. */ |