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authorPhilipp Sehmisch <tmw@crushnet.org>2006-09-20 23:34:11 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-09-20 23:34:11 +0000
commit073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79 (patch)
tree1838ff9e6a2c54519f2b61af8d54388f2feabfde /src/animatedsprite.h
parent0d2c09435711a5bcb4dfbd7d7900de6c415361ee (diff)
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tweaks at the animation system (mostly about fixing the looping attack animations of the monsters)
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r--src/animatedsprite.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index ea661d94..e87a9885 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -88,11 +88,10 @@ class AnimatedSprite
reset();
/**
- * Plays an action using the current direction that will have a
- * duration of the specified time, 0 means default.
+ * Plays an action using the current direction
*/
void
- play(SpriteAction action, int time = 0);
+ play(SpriteAction action);
/**
* Inform the animation of the passed time so that it can output the