summaryrefslogtreecommitdiff
path: root/src/actor.h
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2010-04-22 07:15:35 -0600
committerJared Adams <jaxad0127@gmail.com>2010-04-23 08:33:25 -0600
commitc22ea2f169f58e765fc699fcd71bfd3a3cd4f859 (patch)
tree9e19b57d562d3fe24cd69e6441db41162aa6d3e4 /src/actor.h
parent93d4de19fdffb6d568c907729449f169c3520c7b (diff)
downloadmana-client-c22ea2f169f58e765fc699fcd71bfd3a3cd4f859.tar.gz
mana-client-c22ea2f169f58e765fc699fcd71bfd3a3cd4f859.tar.bz2
mana-client-c22ea2f169f58e765fc699fcd71bfd3a3cd4f859.tar.xz
mana-client-c22ea2f169f58e765fc699fcd71bfd3a3cd4f859.zip
Add an Actor class to replace the Sprite class
The Actor class manages the Map reference, position vector, and alpha float. These are the common parts from it's children.
Diffstat (limited to 'src/actor.h')
-rw-r--r--src/actor.h131
1 files changed, 131 insertions, 0 deletions
diff --git a/src/actor.h b/src/actor.h
new file mode 100644
index 00000000..59e29b88
--- /dev/null
+++ b/src/actor.h
@@ -0,0 +1,131 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ACTOR_H
+#define ACTOR_H
+
+#include "vector.h"
+
+#include <list>
+
+class Actor;
+class Graphics;
+class Image;
+class Map;
+
+typedef std::list<Actor*> Actors;
+
+class Actor
+{
+public:
+ Actor();
+
+ virtual ~Actor();
+
+ /**
+ * Draws the Actor to the given graphics context.
+ *
+ * Note: this function could be simplified if the graphics context
+ * would support setting a translation offset. It already does this
+ * partly with the clipping rectangle support.
+ */
+ virtual void draw(Graphics *graphics, int offsetX, int offsetY) const = 0;
+
+ /**
+ * Returns the horizontal size of the actors graphical representation
+ * in pixels or 0 when it is undefined.
+ */
+ virtual int getWidth() const
+ { return 0; }
+
+ /**
+ * Returns the vertical size of the actors graphical representation
+ * in pixels or 0 when it is undefined.
+ */
+ virtual int getHeight() const
+ { return 0; }
+
+ /**
+ * Returns the pixel position of this actor.
+ */
+ const Vector &getPosition() const
+ { return mPos; }
+
+ /**
+ * Sets the pixel position of this actor.
+ */
+ virtual void setPosition(const Vector &pos)
+ { mPos = pos; }
+
+ /**
+ * Returns the pixels X coordinate of the actor.
+ */
+ int getPixelX() const
+ { return (int) mPos.x; }
+
+ /**
+ * Returns the pixel Y coordinate of the actor.
+ */
+ virtual int getPixelY() const
+ { return (int) mPos.y; }
+
+ /**
+ * Returns the x coordinate in tiles of the actor.
+ */
+ virtual int getTileX() const;
+
+ /**
+ * Returns the y coordinate in tiles of the actor.
+ */
+ virtual int getTileY() const;
+
+ /**
+ * Returns the number of Image layers used to draw the actor.
+ */
+ virtual int getNumberOfLayers() const
+ { return 0; }
+
+ /**
+ * Returns the current alpha value used to draw the actor.
+ */
+ virtual float getAlpha() const
+ { return mAlpha; }
+
+ /**
+ * Sets the alpha value used to draw the actor.
+ */
+ virtual void setAlpha(float alpha)
+ { mAlpha = alpha; }
+
+ void setMap(Map *map);
+
+ Map* getMap() const
+ { return mMap; }
+
+protected:
+ Map *mMap;
+ Vector mPos; /**< Position in pixels relative to map. */
+ float mAlpha;
+
+private:
+ Actors::iterator mMapActor;
+};
+
+#endif // ACTOR_H