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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-02-25 18:06:53 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-02-25 18:06:53 +0000
commit7369c775464aa9eae7a98bb935442b2fa2992f8e (patch)
treee046657dfed8ec899ca2c1fc0cd05e02d0fc1433 /docs/progression.txt
parentc35cee2c5741b28ffdb9af83f1ddd6b046fb7faa (diff)
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Server development docs update
Diffstat (limited to 'docs/progression.txt')
-rw-r--r--docs/progression.txt33
1 files changed, 15 insertions, 18 deletions
diff --git a/docs/progression.txt b/docs/progression.txt
index e5527936..ce348170 100644
--- a/docs/progression.txt
+++ b/docs/progression.txt
@@ -1,10 +1,13 @@
---------------------
-Player's Progression
---------------------
+-----------------------------------
+THE MANA WORLD PLAYER'S PROGRESSION
+-----------------------------------
+1. PLAYER'S STATS
+2. PLAYER'S STATUS
+3. AN ATTACK PROCESS
+4. LEVELS
-Player's stats :
-----------------
+1. PLAYER'S STATS
Strength : The Strength determines how much a player will physically damage
an enemy.
@@ -30,8 +33,7 @@ level 1. A Stat must have at least 1 point given to it. The Player earns 1
point for each level he reaches.
-Player's Status :
------------------
+2. PLAYER'S STATUS
HP : Hit Points. How much a player can be hit before dying.
HP = (3 * Vitality) + Strength + Level
@@ -62,8 +64,7 @@ Evade (%) : Indicate the chance a player has to evade an opponent's hit.
Evade = ((3 * Luck + Spirit + Vitality )/5) (Max : 75 %)
-An Attack Process :
--------------------
+3. AN ATTCK PROCESS
An attack process is quite simple :
The Hit(%) of the attacker is taken, minus the evade of the opponent.
@@ -77,8 +78,7 @@ Then, the attack plus the its modifiers (weapons attack upgrade, items bonus,
HP.
-Levels :
---------
+4. LEVELS
The XP-For-The-Next-Level of a player is calculated with his/her class number.
Cf. Class Number for more information. Higher is the class, higher is the class
@@ -92,8 +92,7 @@ xp for next level.
N.B. : A player earns 1 stat point for each level he reaches.
-Job Points :
-------------
+5. JOB POINTS
Job Points are used to get skill points, that can be used to learned and
reinforce special skills, which can be acquired by being of certain classes.
@@ -105,8 +104,7 @@ Job points are obtained by job leveling.
Job level : 20 + 2^Level + Level.
-Classes :
----------
+6. CLASSES
A player can be one of mutiple classes ; A wizard is different from a archer,
and can't held the same weapons, armors, etc... A score is associated with each
@@ -123,10 +121,9 @@ Peon 17 Double Hit, Hard Hit(JL:5) Beginner Lvl:10
...
-Notes:
-------
+7. NOTES
Every of these notes have to be discussed, if you have any feedback,
suggestions, updates, commit or tell them at:
-address: http://irc.freenode.net channel: #manaworld
+address: irc://irc.freenode.net channel: #manaworld