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authorJared Adams <jaxad0127@gmail.com>2009-10-24 12:53:11 -0600
committerJared Adams <jaxad0127@gmail.com>2009-10-24 12:53:11 -0600
commitb55ace0590c8d8112294a6724fd224d8e44834d1 (patch)
treed79c56410e7e1adf31fde090cefad813a4ef786c /docs/packages.txt
parent152a4388832bbc74d22490070eb378c89e50e7fe (diff)
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More rebranding
Diffstat (limited to 'docs/packages.txt')
-rw-r--r--docs/packages.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/docs/packages.txt b/docs/packages.txt
index 3d794a1b..b4650241 100644
--- a/docs/packages.txt
+++ b/docs/packages.txt
@@ -1,5 +1,5 @@
-----------------------------
-THE MANA WORLD PACKAGE SYSTEM
+MANA PACKAGE SYSTEM
-----------------------------
1. INTRODUCTION
@@ -13,24 +13,24 @@ THE MANA WORLD PACKAGE SYSTEM
1. INTRODUCTION
-The Mana World is expected to grow continuously with updates to the game world
+Mana is expected to grow continuously with updates to the game world
occurring relatively frequently. More often so than for example new releases
of the game client. To make sure players don't have to update their data
manually all the time, by for example downloading the latest from the website,
-the TMW client should be able to automatically obtain new data packages from
+the Mana client should be able to automatically obtain new data packages from
the server.
Note: To reduce the load on the server (which isn't expected to have huge
free uploading resources), the idea is that the server will only send a
torrent file to the client and that the file is subsequently downloaded from
- several locations that have volunteered to spread TMW data files. Ultimately
+ several locations that have volunteered to spread Mana data files. Ultimately
a simple option on the client will even allow players to contribute their
excess bandwidth to help other players get the updates faster.
2. LOCATION OF DATA
-There are two locations where TMW can look for game data. The install data
+There are two locations where Mana can look for game data. The install data
directory and the data directory in the user's home directory. The latter one
doesn't have to be used for Windows users, but is required for dynamic updates
for UNIX users, who generally won't have write permissions to the install
@@ -42,7 +42,7 @@ data directory. So for UNIX the two locations are:
While for Windows all the data will be located at:
- C:\Program Files\The Mana World\data\*
+ C:\Program Files\Mana\data\*
In the UNIX case it doesn't matter in which order the data directories are
examined.
@@ -83,7 +83,7 @@ package is irrelevant. An example of the contents is given by:
5. INITIALIZING PACKAGE MANAGEMENT
-When TMW starts it will scan its data directories for both packages (archives)
+When Mana starts it will scan its data directories for both packages (archives)
and directories. When a directory is found with the same name as a package, the
directory is the preferred location to load data from as it is assumed to be
more up to date.
@@ -127,7 +127,7 @@ The resource management technique is critical to the overall success of the
package management system as a whole. Resources are loaded at runtime as they
are needed, and unloaded as they become unused. In order to ensure the
autonomous functioning of this process reference counting is the agreed upon
-technique for managing loaded resources in TMW.
+technique for managing loaded resources in Mana.
For those unfamiliar with the practice of reference counting, it involves
every resource object having a variable containing the number of references to