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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-07-22 21:50:50 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-08-12 21:45:15 +0200
commitdfb24aff4c683471fec95392a9d3a46687f40f28 (patch)
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Removed manual calling of glFlush and made glFinish optional
Actually neither glFlush nor glFinish need to be called manually [1]. However, the rendering pipeline is then free to queue up future frames which can cause a lag which is especially noticable with mouse movement. To avoid this lag, we call glFinish after SDL_GL_SwapBuffers. This makes sure processing of the next frame does not start before the current frame is being displayed. [1] http://www.opengl.org/wiki/Common_Mistakes#glFinish_and_glFlush Reviewed-by: Yohann Ferreira Sounded-fine-to: Erik Schilling
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