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authorIra Rice <irarice@gmail.com>2008-10-27 07:19:11 +0000
committerIra Rice <irarice@gmail.com>2008-10-27 07:19:11 +0000
commitf3beda85b284e57caf6e5c685174bcb2e608d9ce (patch)
tree4bf00df16995bf6316581a7ae64e2de805dfcd08
parent8057f36623788c1d675e0311d98362b7d1d9f892 (diff)
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Revised code so that dead sprites are de-targeted.
-rw-r--r--src/being.cpp1
-rw-r--r--src/gui/viewport.cpp2
-rw-r--r--src/localplayer.cpp21
3 files changed, 16 insertions, 8 deletions
diff --git a/src/being.cpp b/src/being.cpp
index c4569d4e..db8b18e6 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -238,6 +238,7 @@ void Being::controlParticle(Particle *particle)
void Being::setAction(Action action)
{
SpriteAction currentAction = ACTION_INVALID;
+
switch (action)
{
case WALK:
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index ad0c35e5..ef3f0dff 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -303,7 +303,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
if (player_node->withinAttackRange(being) || keyboard.isKeyActive(keyboard.KEY_ATTACK))
{
player_node->setGotoTarget(being);
- player_node->attack(being, keyboard.isKeyActive(keyboard.KEY_TARGET));
+ player_node->attack(being, true);
}
else
{
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 34a99bc9..85030eb7 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -112,8 +112,8 @@ void LocalPlayer::logic()
break;
}
- // Actions are allowed once per second
- if (get_elapsed_time(mLastAction) >= 1000) {
+ // Actions are allowed twice per second
+ if (get_elapsed_time(mLastAction) >= 500) {
mLastAction = -1;
}
@@ -125,6 +125,15 @@ void LocalPlayer::logic()
mLastAction = -1;
}
+ if (mTarget)
+ {
+ if (mTarget->mAction == DEAD)
+ {
+ setTarget(mTarget);
+ mLastAction = -1;
+ }
+ }
+
for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
{
player_node->mTargetCursorInRange[i]->update(10);
@@ -439,14 +448,11 @@ void LocalPlayer::attack(Being *target, bool keep)
if (mAction != STAND)
return;
- if (keep && target)
+ if (keep && (mTarget != target))
{
+ mLastAction = -1;
setTarget(target);
}
- else if (mTarget)
- {
- target = mTarget;
- }
if (!target)
return;
@@ -535,6 +541,7 @@ bool LocalPlayer::withinAttackRange(Being *target)
void LocalPlayer::setGotoTarget(Being *target)
{
+ mLastAction = -1;
setTarget(target);
mGoingToTarget = true;
setDestination(target->mX, target->mY);