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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-01-22 19:26:32 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-01-22 19:26:32 +0000
commitbfedebb8069e4613c96a53151e72785ea7352765 (patch)
treeb0be95e79eb9f1066c2d16c39c16d370eab0b113
parentfafb16bfcbdafa78ca6b587090838cf9752313e5 (diff)
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Make dispatchMessages actually handle more than one message per call.
-rw-r--r--ChangeLog2
-rw-r--r--src/game.cpp4
-rw-r--r--src/net/network.cpp22
3 files changed, 14 insertions, 14 deletions
diff --git a/ChangeLog b/ChangeLog
index 040a5e19..71e2932e 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,5 +1,7 @@
2006-01-22 Björn Steinbrink <B.Steinbrink@gmx.de>
+ * src/game.cpp, src/net/network.cpp: Make dispatchMessages actually
+ handle more than one message per call.
* src/main.cpp: Remove obsoleted action listeners.
* src/main.cpp: Use generic error method for sound failure.
* src/main.cpp, src/net/charserverhandler.cpp,
diff --git a/src/game.cpp b/src/game.cpp
index dcd7b9d9..edc1789f 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -369,10 +369,8 @@ void game(Network *network)
}
// Handle network stuff
- while(network->messageReady())
- network->dispatchMessages();
-
network->flush();
+ network->dispatchMessages();
}
do_exit(network);
diff --git a/src/net/network.cpp b/src/net/network.cpp
index 3b0652e2..f519a467 100644
--- a/src/net/network.cpp
+++ b/src/net/network.cpp
@@ -214,20 +214,20 @@ void Network::clearHandlers()
void Network::dispatchMessages()
{
- if (!messageReady())
- return;
-
- MessageIn msg = getNextMessage();
+ while (messageReady())
+ {
+ MessageIn msg = getNextMessage();
- std::map<Uint16, MessageHandler*>::iterator iter;
- iter = mMessageHandlers.find(msg.getId());
+ std::map<Uint16, MessageHandler*>::iterator iter;
+ iter = mMessageHandlers.find(msg.getId());
- if (iter != mMessageHandlers.end())
- iter->second->handleMessage(&msg);
- else
- logger->log("Unhandled packet: %x", msg.getId());
+ if (iter != mMessageHandlers.end())
+ iter->second->handleMessage(&msg);
+ else
+ logger->log("Unhandled packet: %x", msg.getId());
- skip(msg.getLength());
+ skip(msg.getLength());
+ }
}
void Network::flush()