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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-30 18:42:43 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-30 18:42:43 +0200
commitb69c0511206d68a61fd08042d1c122c9fac22202 (patch)
tree53dfd0cba3fbbfde52908277f678660fe62039e9
parent1b3bceb471a0c28908a2d84f3cf658036cbea761 (diff)
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Fix monsters name display.
The monster offset wasn't counted anymore so I had to readd it in the display coordinates. Part of issue: #345.
-rw-r--r--src/being.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/being.cpp b/src/being.cpp
index d6c5fd55..d4bca7ce 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -954,7 +954,8 @@ void Being::updateCoords()
// Monster names show above the sprite instead of below it
if (getType() == MONSTER)
mDispName->adviseXY(getPixelX(),
- getPixelY() - getHeight() - mDispName->getHeight());
+ getPixelY() - getHeight() - getOffsetY()
+ - mDispName->getHeight());
else
mDispName->adviseXY(getPixelX(), getPixelY());
}